Floats and DIALOG_STYLE_INPUT - Printable Version
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+--- Thread: Floats and DIALOG_STYLE_INPUT (
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Floats and DIALOG_STYLE_INPUT -
2KY - 24.11.2012
pawn Код:
case DIALOG_ENTRANCES_EDIT_IPOS_X:
{
if( response )
{
EntranceInfo [ plEditingEntrance [ playerid ] ] [ iX ] = strval( inputtext ); // Specifically this.
SaveEntrance( plEditingEntrance [ playerid ] );
LoadEntrance( plEditingEntrance [ playerid ] );
new
cStr [ 32 ],
iStr [ 128 ];
format( cStr, 32, "Editing: Entrance #%d", plEditingEntrance [ playerid ] );
format( iStr, 128, ""#I_RoyalBlue"Current Teleport Y: "#I_White"%f\n\nTeleport Y is where the player will be teleported to when entering the Entry Point.", EntranceInfo [ plEditingEntrance[ playerid ] ] [ iY ] );
ShowPlayerDialog( playerid, DIALOG_ENTRANCES_EDIT_IPOS_Y, DIALOG_STYLE_INPUT, cStr, iStr, "Change", "Back" );
printf("%f", strval( inputtext ) );
}
else return ShowDialog( playerid, DIALOG_ENTRANCES_EDIT );
}
It prints "NaN", how can I do this a different way?
Re: Floats and DIALOG_STYLE_INPUT -
iTorran - 24.11.2012
https://sampwiki.blast.hk/wiki/floatstr
Re: Floats and DIALOG_STYLE_INPUT -
2KY - 24.11.2012
Quote:
Originally Posted by iTorran
|
Didn't do my research, clearly. Thank you!