if(strcmp(cmdtext, "/renderse", true) == 0)
{
SetPlayerSpecialAction(playerid, 10);
return 1;
}
if(strcmp(cmdtext, "/ligar", true) == 0)
{
SetPlayerSpecialAction(playerid, 11);
return 1;
}
if(strcmp(cmdtext, "/desligar", true) == 0)
{
SetPlayerSpecialAction(playerid, 13);
return 1;
}
if(strcmp(cmdtext, "/bebado", true) == 0)
{
ApplyAnimation(playerid, "PED", "WALK_DRUNK", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(strcmp(cmdtext, "/bomba", true) == 0)
{
ClearAnimations(playerid);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/parar", true) == 0)
{
ClearAnimations(playerid);
return 1;
}
if(strcmp(cmdtext, "/apontar", true) == 0)
{
ApplyAnimation(playerid, "ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
return 1;
}
if(strcmp(cmdtext, "/merda", true) == 0)
{
ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/mascararse", true) == 0)
{
ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/roubar", true) == 0)
{
ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/cruzarb", true) == 0)
{
ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);
return 1;
}
if(strcmp(cmdtext, "/deitar", true) == 0)
{
ApplyAnimation(playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/abaixar", true) == 0)
{
ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/vomitar", true) == 0)
{
ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/comer", true) == 0)
{
ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/rap", true) == 0)
{
ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/passaramao", true) == 0)
{
ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/cobrar", true) == 0)
{
ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/overdose", true) == 0)
{
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/fumar", true) == 0)
{
ApplyAnimation(playerid, "SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/fumar2", true) == 0)
{
ApplyAnimation(playerid, "SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/sentar", true) == 0)
{
ApplyAnimation(playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/conversar", true) == 0)
{
ApplyAnimation(playerid, "PED", "IDLE_CHAT", 4.0, 0, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/fodase", true) == 0)
{
ApplyAnimation(playerid, "PED", "fucku", 4.0, 0, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/taichi", true) == 0)
{
ApplyAnimation(playerid, "PARK", "Tai_Chi_Loop", 4.0, 1, 0, 0, 0, 0);
return 1;
}
if(strcmp(cmdtext, "/observar", true) == 0)
{
ApplyAnimation(playerid, "BAR", "dnk_stndF_loop", 4.0, 1, 0, 0, 0, 0);
return 1;
}
static animLibName[MAX_PLAYERS][2][32];
ApplyPlayerAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0) {
ApplyAnimation(playerid, animlib, "null", fDelta, loop, lockx, locky, freeze, time, forcesync);
forcesync = 1;
ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
format(animLibName[playerid][0], 32, animlib );
format(animLibName[playerid][1], 32, animname );
return SetTimerEx("PlayerSetAnimation", 273, false, "ifdddddd", playerid, fDelta, loop, lockx, locky, freeze, time, forcesync);
}
PlayerSetAnimation(playerid, Float:fDelta, loop, lockx, locky, freeze, time, forcesync) ;
public PlayerSetAnimation(playerid, Float:fDelta, loop, lockx, locky, freeze, time, forcesync) {
return ApplyAnimation(playerid, animLibName[playerid][0], animLibName[playerid][1], fDelta, loop, lockx, locky, freeze, time, forcesync);
}
#define ApplyAnimation ApplyPlayerAnimation
Ganhar post deve ser muito legal pra vocк nй?
Reportado. -- Use este cуdigo criado pelo ipsBruno. Ele forзa o jogador a fazer tal animaзгo. pawn Код:
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A Ouro fica de boa, quantas vezes eu vejo vocк nos foruns grandes so postando merda! Quer SS? Eu posto de boa '
![]() Comandos do tipo": /cidadedosgays e etc... |