new Float:Objetos[4][3] = {{10.0,20.0,30.0},{40.0,50.0,60.0},{70.0,80.0,90.0},{100.0,110.0,120.0}};new Random = random(sizeof Objetos);CreateObject(Modelo, Objetos[Random][0],Objetos[Random][1],Objetos[Random][2] ...