public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == cityhall)
{
SetPlayerPos(playerid,1529.3995, 19.2658, 24.1406);
SetPlayerInterior(playerid, 384.808624,173.804992,1008.382812);
}
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == cityhall) { SetPlayerPos(playerid,1529.3995, 19.2658, 24.1406); SetPlayerInterior(playerid, interior ID); //SetplayerVirtualworld(playerid,virtualworldid);//if you using diferrent virtual world } return 1; }
Aha thanks I fixed it now. But how do I remove the original pickups from Single Player?
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if(pickupid == cityhallexit)
{
SetPlayerPos(playerid, 1380.1812, -1088.7673, 27.3906);
}
CMD:enter(playerid, params[]) { if(IsPlayerInRangOfPoint(playerid, 2, 1281.3237,305.3041,19.5547))//outside interior { SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, 1); SetPlayerPos(playerid, 296.79998779297,-111.69999694824,1001.5);//inside interior SCM(playerid,WHITE, "Welcome to Cityhall"); } return 1; } CMD:exit(playerid, params[]) { if(IsPlayerInRangOfPoint(playerid, 2, 296.79998779297,-111.69999694824,1001.5))//inside interior { SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, 1281.3237,305.3041,19.5547);//outside interior } return 1; }
You have make CMD for exit and enter, when you inside interior, add SetPlayerPos to outside interior. Don't forget to SetplayerVirtualworld
Like this: Код:
CMD:enter(playerid, params[]) { if(IsPlayerInRangOfPoint(playerid, 2, 1281.3237,305.3041,19.5547))//outside interior { SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, 1); SetPlayerPos(playerid, 296.79998779297,-111.69999694824,1001.5);//inside interior SCM(playerid,WHITE, "Welcome to Cityhall"); } return 1; } CMD:exit(playerid, params[]) { if(IsPlayerInRangOfPoint(playerid, 2, 296.79998779297,-111.69999694824,1001.5))//inside interior { SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, 1281.3237,305.3041,19.5547);//outside interior } return 1; } ![]() |
CMD:enter(playerid, params[])
{
if( IsPlayerInRangeOfPoint(playerid, 2.0, 1281.3237,305.3041,19.5547))//outside interior
{
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 1);
SetPlayerPos(playerid, 296.79998779297,-111.69999694824,1001.5);//inside interior
SCM(playerid,WHITE, "Welcome to Cityhall");
}
else if( IsPlayerInRangeOfPoint( playerid, 2.0, 0.0, 0.0, 0.0 ) )
{
SetPlayerInterior( playerid, 0 ); // ... Blah
}
return 1;
}
OK but I have one more problem.
I made an Exit position inside there and when I exit it I spawn in the sky not at the position I /save'ed right outside the building. This is how I made it. PHP код:
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if(pickupid == cityhallexit)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1380.1812, -1088.7673, 27.3906);
}
You should consider setting their interior as well (probably to '0')
pawn Код:
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