Create3DTextLabel("Entrada HQ Fuzileiros Navais\nAperte Enter para Entrar",COR_3DLABEL,-552.5501,2593.9556,53.9348,10.0,0);
Create3DTextLabel("Cofre Dos Fuzileiros Navais",COR_3DLABEL,1729.7545,-1652.1931,20.2326,20.0,0);
AddStaticPickup(1247, 23, -558.6008,2570.3037,53.5170); // Prender Fuzileiros Navais
AddStaticPickup(1242, 23, 1728.3218,-1647.8801,20.2322) ; //batercartao Fuzileiros Navais
AddStaticPickup(1318, 23, -552.5501,2593.9556,53.9348); // Entrada Fuzileiros Navais
AddStaticPickup(1239, 23, 1729.7545,-1652.1931,20.2326); //Cofre Fuzileiros
AddStaticPickup(1314,23,-549.8907,2578.4949,53.9348); //Elevador Fuzileiros Subir
AddStaticPickup(1314,23,-554.6713,2578.7202,65.8368); //Elevador Fuzileiros Descer
Create3DTextLabel("Elevador Fuzileiros\nDigite /efuzi para Subir",COR_3DLABEL,-549.8907,2578.4949,53.9348,8.0,0);
Create3DTextLabel("Elevador Fuzileiros\nDigite /efuzi para Descer",COR_3DLABEL,-554.6713,2578.7202,65.8368,8.0,0);
Local de Nascimento:
1728.2906,-1647.8352,20.2321
else if(PlayerToPoint(3.0, playerid,-552.5501,2593.9556,53.9348))
{//ENTRADA HQ FUZILEIROS
GameTextForPlayer(playerid, "~w~HQ Fuzileiros Navais", 5000, 1);
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid,1710.433715, -1669.379272,20.225049);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pLocal] = 255;
}
else if(PlayerToPoint(3.0, playerid,1700.7111,-1667.7947,20.2188))
{//SAIDA HQ FUZILEIROS
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,-552.5501,2593.9556,53.9348);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pLocal] = 255;
}
bom gostei . Vlw por comparrtilha. ficaria melhor se fose perto do mar se e fuzileiros navais!
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