Print text after selecting class -
Pawnstar - 13.11.2012
pawn Код:
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Learner Script, Select your class, Some have advantages.");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
print("You have selected CJ, This class has no perks and spawns with nothing);
AddPlayerClass(285, 1958.3783, 1343.1572, 15.3746, 269.1425, 13, 100, 19, 100, 0, 0);
print("You have selected SWAT, This class spawns with some weapons);
AddPlayerClass(102, 1958.3783, 1343.1572, 15.3746, 269.1425, 5, 0, 22, 100, 32, 50);
print("You have selected Balla, This is a gang member with little weapons);
return 1;
}
Wasn't sure what i should actually do but i thought this would be right?
But end up getting..
Код:
C:\Users\Ash.Ash-PC\Desktop\Learning\gamemodes\Learner.pwn(39) : error 037: invalid string (possibly non-terminated string)
C:\Users\Ash.Ash-PC\Desktop\Learning\gamemodes\Learner.pwn(39) : error 017: undefined symbol "You"
C:\Users\Ash.Ash-PC\Desktop\Learning\gamemodes\Learner.pwn(39) : error 017: undefined symbol "have"
C:\Users\Ash.Ash-PC\Desktop\Learning\gamemodes\Learner.pwn(39) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Also one more question, How do i make a class spawn with some dollars?
Thanks
Re: Print text after selecting class -
tyler12 - 13.11.2012
pawn Код:
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Learner Script, Select your class, Some have advantages.");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
print("You have selected CJ, This class has no perks and spawns with nothing");
AddPlayerClass(285, 1958.3783, 1343.1572, 15.3746, 269.1425, 13, 100, 19, 100, 0, 0);
print("You have selected SWAT, This class spawns with some weapons");
AddPlayerClass(102, 1958.3783, 1343.1572, 15.3746, 269.1425, 5, 0, 22, 100, 32, 50);
print("You have selected Balla, This is a gang member with little weapons");
return 1;
}
This will print the text in the console.
Re: Print text after selecting class -
Pawnstar - 13.11.2012
Oh my bad, would i do Sendclientmessage(etc);
Re: Print text after selecting class -
InfiniTy. - 13.11.2012
Quote:
Originally Posted by Pawnstar
Oh my bad, would i do Sendclientmessage(etc);
|
Yep.. something like
SendClientMessage(playerid,-1,"Message");
And if you have a color replace -1 with your color
Re: Print text after selecting class -
tyler12 - 13.11.2012
Quote:
Originally Posted by Pawnstar
Oh my bad, would i do Sendclientmessage(etc);
|
You would do SendClientMessage(playerid, color, message[]); OnPlayerRequestClass. Classes are given a ID. Starts from 0 and so on. So
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
if(classid == 0)
{
SendClientMessage(playerid, -1, "You have selected CJ, This class has no perks and spawns with nothing");
}
else if(classid == 1)
{
SendClientMessage(playerid, -1, "You have selected SWAT, This class spawns with some weapons");
}
else if(classid == 2)
{
SendClientMessage(playerid, -1, "You have selected Balla, This is a gang member with little weapons");
}
return 1;
}
Re: Print text after selecting class -
Pawnstar - 13.11.2012
Thanks, I got that kinda working, However when i enter the server there is no preview of which class im using? Anyone know what i mean? Im starting from a blank script also if that helps
Re: Print text after selecting class -
tyler12 - 13.11.2012
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1999.2517, -755.3153, 129.1501);
SetPlayerCameraPos(playerid, 1999.2517, -755.3153, 129.1501);
SetPlayerCameraLookAt(playerid, 1999.2517, -755.3153, 129.1501);
SetPlayerFacingAngle(playerid, 108.0085);
if(classid == 0)
{
SendClientMessage(playerid, -1, "You have selected CJ, This class has no perks and spawns with nothing");
}
else if(classid == 1)
{
SendClientMessage(playerid, -1, "You have selected SWAT, This class spawns with some weapons");
}
else if(classid == 2)
{
SendClientMessage(playerid, -1, "You have selected Balla, This is a gang member with little weapons");
}
return 1;
}