Freefall - Printable Version
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+--- Thread: Freefall (
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Freefall -
MA_proking - 09.11.2012
How to make object freefall from a height.
Re: Freefall -
XtremeR - 09.11.2012
you can use like, MoveObject for that..
Re: Freefall -
iBot - 09.11.2012
Quote:
Originally Posted by XtremeR
you can use like, MoveObject for that..
|
Yep but the exact speed needed
just would be like a dynamic and the speed would depend on the world gravity
Re: Freefall -
MA_proking - 09.11.2012
So it will stop automatically when reaches to ground?
Re: Freefall -
Glad2BeHere - 09.11.2012
nothing is different when using dynamic object put most player use streamers for more places,
the codes are the same differance is in name of the code not the code itself
HOPE I HELP U ++
https://sampwiki.blast.hk/wiki/CreateObject
https://sampwiki.blast.hk/wiki/MoveObject
pawn Код:
new object;
//this is where u want the object to be
object = createobject(//code here);
//or
object = createdynamicobject(//code here);
//next
//this is where u want to move the object to, get the position of it on the ground and put it there :/
moveobject();
//or
movedynamicobject();
Re: Freefall -
Glad2BeHere - 09.11.2012
pawn Код:
//somewhere on top
new object;
forward ObjectMover();
forward ObjectMovers();
//under gamemode int
object = CreateDynamicObject(13607, 266.15, 1867.20, 200.00, 0.00, 0.00, 0.00);
SetTimer("ObjectMover", 60000,false);
//somewhere at the bottom
public ObjectMover()
{
MoveDynamicObject(object,316.66, 1699.49, 29.77,5.0);
SetTimer("ObjectMovers", 60000,false);
return 1;
}
public ObjectMovers()
{
MoveDynamicObject(object,266.15, 1867.20, 200.00,5.0);
SetTimer("ObjectMover", 60000,false);
return 1;
}
https://sampwiki.blast.hk/wiki/SetTimer
example script
Re: Freefall -
ReneG - 09.11.2012
SA-MP isn't a physics engine, so this would be difficult to achieve, or would be impractical.
Re: Freefall -
Glad2BeHere - 09.11.2012
:/ vince somehow that joke isnt funny
Re: Freefall -
MA_proking - 09.11.2012
I got it thanks for help Its need Map Andreas Plugin