CMD:gate(playerid,params[])
{
if(IsPlayerInRangeOfPoint(playerid,10,1428.6456, 242.0033, 20.3020))
{
switch(Open)//Check whether the gate opened or closed
{
case true://If the gate opened
{
MoveObject(Gate,1428.6456, 242.0033, 20.3020,4);//Close the gate
Open = false;//false for closed
}
case false://If the gate closed
{
MoveObject(Gate,1426.5259, 237.4716, 20.3020,4);//Open the gate
Open = true;//true for opened
}
}
return 1;
}
SendClientMessage(playerid,ORANGE,"You're not close enough to the gate.");//Send error message if player isn't near any gate
return 1;
}
CMD:gate(playerid,params[])
{
if(gTeam[playerid] == TEAM) // your faction that you want to open your gate
{
if(IsPlayerInRangeOfPoint(playerid,10,1428.6456, 242.0033, 20.3020))
{
switch(Open)//Check whether the gate opened or closed
{
case true://If the gate opened
{
MoveObject(Gate,1428.6456, 242.0033, 20.3020,4);//Close the gate
Open = false;//false for closed
}
case false://If the gate closed
{
MoveObject(Gate,1426.5259, 237.4716, 20.3020,4);//Open the gate
Open = true;//true for opened
}
}
return 1;
}
SendClientMessage(playerid,ORANGE,"You're not close enough to the gate.");//Send error message if player isn't near any gate
return 1;
}
#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#if defined FILTERSCRIPT
#define ORANGE 0xF97804FF
#endif
new Gate,
bool:Open;
//Single gate
public OnFilterScriptInit()
{
Gate = CreateObject(989,1428.6284, 241.9930, 20.3020,359.2969, 0.7000, 172.9962, 0.0);
return 1;
}
CMD:gate(playerid,params[])
{
if (group[playerid] == 9)
{
if(IsPlayerInRangeOfPoint(playerid,10,1428.6456, 242.0033, 20.3020))
{
switch(Open)//Check whether the gate opened or closed
{
case true://If the gate opened
{
MoveObject(Gate,1428.6456, 242.0033, 20.3020,4);//Close the gate
Open = false;//false for closed
}
case false://If the gate closed
{
MoveObject(Gate,1426.5259, 237.4716, 20.3020,4);//Open the gate
Open = true;//true for opened
}
}
return 1;
}
SendClientMessage(playerid,ORANGE,"You're not close enough to the gate.");//Send error message if player isn't near any gate
return 1;
}
#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#if defined FILTERSCRIPT
#define ORANGE 0xF97804FF
#endif
new Gate,
bool:Open;
//Single gate
public OnFilterScriptInit()
{
Gate = CreateObject(989,1428.6284, 241.9930, 20.3020,359.2969, 0.7000, 172.9962, 0.0);
return 1;
}
GROUP_ADD<9>
{
@YCMD:gate;
}
CMD:gate(playerid,params[])
{
if (group[playerid] == 9)
{
if(IsPlayerInRangeOfPoint(playerid,10,1428.6456, 242.0033, 20.3020))
{
switch(Open)//Check whether the gate opened or closed
{
case true://If the gate opened
{
MoveObject(Gate,1428.6456, 242.0033, 20.3020,4);//Close the gate
Open = false;//false for closed
}
case false://If the gate closed
{
MoveObject(Gate,1426.5259, 237.4716, 20.3020,4);//Open the gate
Open = true;//true for opened
}
}
return 1;
}
SendClientMessage(playerid,ORANGE,"You're not close enough to the gate.");//Send error message if player isn't near any gate
return 1;
}
#define TEAM_VAGOS 0
new Faction[128];
if(Faction[playerid] != TEAM_VAGOS) return SendClientMessage(playerid, -1, "You're not vagos member!");
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C:\Users\Josh\Desktop\FCSLRP\pawno\include\YSI\y_i terate.inc(197) : fatal error 111: user error: "Old foreach.inc files are no longer compatible with YSI." Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |