ShowPlayerDialog(playerid,5,DIALOG_STYLE_LIST,"Weapon","Weapon 1 \nWeapon 2 \nWeapon 3","OK","Cancel");
if(dialogid==5)
{
if(response)
{
if(listitem==0)
{
ShowPlayerDialog(playerid,6,DIALOG_STYLE_LIST,"Weapon ID","Enter weapon ID","OK","Cancel");
}
if(listitem==1)
{
ShowPlayerDialog(playerid,6,DIALOG_STYLE_LIST,"Weapon ID","Enter weapon ID","OK","Cancel");
}
if(listitem==2)
{
ShowPlayerDialog(playerid,6,DIALOG_STYLE_LIST,"Weapon ID","Enter weapon ID","OK","Cancel");
}
}
|
ShowPlayerDialog(playerid,6,DIALOG_STYLE_LIST,"Wea pon ID","Enter weapon ID","OK","Cancel"); |
|
ShowPlayerDialog(playerid,6,DIALOG_STYLE_INPUT,"We apon ID","Enter weapon ID","OK","Cancel"); |
if(dialogid==5)
{
if(response)
{
if(listitem==0)
{
ShowPlayerDialog(playerid,6,DIALOG_STYLE_INPUT,"Weapon ID","Enter weapon ID","OK","Cancel");
}
if(listitem==1)
{
ShowPlayerDialog(playerid,6,DIALOG_STYLE_INPUT,"Weapon ID","Enter weapon ID","OK","Cancel");
}
if(listitem==2)
{
ShowPlayerDialog(playerid,6,DIALOG_STYLE_INPUT,"Weapon ID","Enter weapon ID","OK","Cancel");
}
}
|
First of all you as you have there "Enter weapon id" Which is not dialog style list it sud be Dialog_Style_Input where you can input the id of the desired weapon so copy the code.
Код:
if(dialogid==5)
{
if(response)
{
if(listitem==0)
{
ShowPlayerDialog(playerid,6,DIALOG_STYLE_INPUT,"Weapon ID","Enter weapon ID","OK","Cancel");
}
if(listitem==1)
{
ShowPlayerDialog(playerid,6,DIALOG_STYLE_INPUT,"Weapon ID","Enter weapon ID","OK","Cancel");
}
if(listitem==2)
{
ShowPlayerDialog(playerid,6,DIALOG_STYLE_INPUT,"Weapon ID","Enter weapon ID","OK","Cancel");
}
}
|

