// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Serve Brasil The Real Iniciou"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Brasil The Real"); AddPlayerClass(10, 1612.3243,-2273.2234,13.5168,8.8334, 0, 0, 0, 0, 0, 0); CreateVehicle(522,1563.0195,-2271.6021,13.5469,91.2408,0,6,60000); AddStaticPickup(1242,1,1563.0195,-2271.6021,13.5469,91.2408); SetTimer("Bem Vindo",60000,true); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid,-1,"Seja Bem Vindo Ao Brasil The Real"); SendClientMessageToAll(-1,"Um Player Entrou No Serve"); return 1; } public OnPlayerDisconnect(playerid, reason) { SendClientMessageToAll(-1,"Um Player Saiu Do Serve"); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { SendClientMessage(playerid,-1,"Voce Foi Morto"); GameTextForPlayer(playerid,"Voce Morreu",3000,3); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/meucomando", cmdtext, true, 10) == 0) { GivePlayerMoney(playerid,10000); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,50); SendClientMessage(playerid,-1,"Voce Utilizou O /meucomando"); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { GameTextForPlayer(playerid,"Voce Entrou Em Um Veiculo",3000,3); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { GameTextForPlayer(playerid,"Voce Saiu Do Veiculo",3000,3); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Serve Brasil The Real Iniciou"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Brasil The Real"); UsePlayerPedAnims(); AddPlayerClass(10, 1612.3243,-2273.2234,13.5168,8.8334, 0, 0, 0, 0, 0, 0); CreateVehicle(522,1563.0195,-2271.6021,13.5469,91.2408,0,6,60000); AddStaticPickup(1242,1,1563.0195,-2271.6021,13.5469,91.2408); SetTimer("Bem Vindo",60000,true); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid,-1,"Seja Bem Vindo Ao Brasil The Real"); SendClientMessageToAll(-1,"Um Player Entrou No Serve"); return 1; } public OnPlayerDisconnect(playerid, reason) { SendClientMessageToAll(-1,"Um Player Saiu Do Serve"); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { SendClientMessage(playerid,-1,"Voce Foi Morto"); GameTextForPlayer(playerid,"Voce Morreu",3000,3); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/meucomando", cmdtext, true, 10) == 0) { GivePlayerMoney(playerid,10000); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,50); SendClientMessage(playerid,-1,"Voce Utilizou O /meucomando"); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { GameTextForPlayer(playerid,"Voce Entrou Em Um Veiculo",3000,3); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { GameTextForPlayer(playerid,"Voce Saiu Do Veiculo",3000,3); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
#include <a_samp>
main()
{
print("\n----------------------------------");
print(" Serve Brasil The Real Iniciou");
print("----------------------------------\n");
}
public OnGameModeInit()
{
UsePlayerPedAnims();
SetGameModeText("Brasil The Real");
AddPlayerClass(10, 1612.3243,-2273.2234,13.5168,8.8334, 0, 0, 0, 0, 0, 0);
CreateVehicle(522,1563.0195,-2271.6021,13.5469,91.2408,0,6,60000);
AddStaticPickup(1242,1,1563.0195,-2271.6021,13.5469,91.2408);
SetTimer("Bem Vindo",60000,true);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid,-1,"Seja Bem Vindo Ao Brasil The Real");
SendClientMessageToAll(-1,"Um Player Entrou No Serve");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
SendClientMessageToAll(-1,"Um Player Saiu Do Serve");
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendClientMessage(playerid,-1,"Voce Foi Morto");
GameTextForPlayer(playerid,"Voce Morreu",3000,3);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/meucomando", cmdtext, true, 10) == 0)
{
GivePlayerMoney(playerid,10000);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,50);
SendClientMessage(playerid,-1,"Voce Utilizou O /meucomando");
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
GameTextForPlayer(playerid,"Voce Entrou Em Um Veiculo",3000,3);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
GameTextForPlayer(playerid,"Voce Saiu Do Veiculo",3000,3);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
UsePlayerPedAnims(); |
public OnGameModeInit() { UsePlayerPedAnims(); return 1; } |