Re: RemoveBuildingForPlayer error -
Gaurav_Rawat - 04.11.2012
Maybe you didn't removed the house properly ?
Why don't you remove that house and put new house over it ?
Re: RemoveBuildingForPlayer error -
Swyft™ - 04.11.2012
I did
? the building is removed
RemoveBuildingForPlayer error -
Swyft™ - 04.11.2012
So, this is a common bug when I attempt to do it..
So we basically re-vamped Fort Carson and we removed the houses, but the issue with that is.. With the new houses, they appear but the old houses are invisible, and you can still like bump into them.. I believe it is a COMMON bug, but I have no idea how to fix it. Do you guys think you can help me?
All of my RemoveBuildingForPlayer's are on OnPlayerConnect
My objects with F_Streamer is on OnGameModeInit
SCREENSHOTS:
My new house objects
[b]This is the old house, just blurry[/img]
Re: RemoveBuildingForPlayer error -
Socan - 04.11.2012
Put the RemoveBuidlingForPlayer bit under OnPlayerSpawn.
Re: RemoveBuildingForPlayer error -
SuperViper - 04.11.2012
Some buildings can't be properly removed and have that low detail object as you can see in your second image.
Re: RemoveBuildingForPlayer error -
[HK]Ryder[AN] - 04.11.2012
it is written on the wiki
when we remove an object its low detailed(blurry) object comes in its place and you can bump into it, to stop this you have to remove the low detailed object also
this is possible through JernejL's map editor.
Re: RemoveBuildingForPlayer error -
Swyft™ - 04.11.2012
I was using JernejL's Map Editor aka SAMP Map Construction...
And nothing happened?
Re: RemoveBuildingForPlayer error -
Swyft™ - 04.11.2012
If anyone knows how to Map and fix this, can someone PM me ASAP, I can give you the objects and RemoveBuildingForPlayer's information so you can fix it.
Re: RemoveBuildingForPlayer error -
chuck005 - 04.11.2012
In the map editor, you have to check the box "Show All Lods" . You'll be able to delete the Lods of the object.
Pst: I've done it for you, I'll send you the codes later.
Re: RemoveBuildingForPlayer error -
Swyft™ - 04.11.2012
Close it, it's all fixed.