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[Map] Church Custom Interior (Good for Roleplay Server) - Printable Version

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+---- Thread: [Map] Church Custom Interior (Good for Roleplay Server) (/showthread.php?tid=389516)



Church Custom Interior (Good for Roleplay Server) - Clemonty - 02.11.2012

Im bored in real life and go map some custom interior for roleplay server.Now i just created "Church Custom Interior" thats good for RP server.

Here is the code :
pawn Код:
CreateDynamicObject(5710, 845.10, -1145.40, 1752.30,   0.00, 0.00, 0.00);
CreateDynamicObject(5710, 870.10, -1165.50, 1752.30,   0.00, 0.00, 270.00);
CreateDynamicObject(5710, 870.10, -1125.30, 1752.30,   0.00, 0.00, 90.00);
CreateDynamicObject(5710, 888.60, -1145.50, 1752.30,   0.00, 0.00, 0.00);
CreateDynamicObject(10378, 884.30, -1144.80, 1747.00,   0.00, 0.00, 0.00);
CreateDynamicObject(3935, 875.20, -1139.30, 1748.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3935, 849.60, -1153.90, 1750.30,   0.00, 0.00, 0.00);
CreateDynamicObject(970, 849.70, -1152.80, 1749.30,   0.00, 0.00, 0.00);
CreateDynamicObject(970, 853.80, -1152.80, 1749.30,   0.00, 0.00, 0.00);
CreateDynamicObject(970, 853.80, -1138.10, 1749.30,   0.00, 0.00, 0.00);
CreateDynamicObject(970, 849.70, -1138.10, 1749.30,   0.00, 0.00, 0.00);
CreateDynamicObject(8855, 877.10, -1144.80, 1747.20,   0.00, 0.00, 0.00);
CreateDynamicObject(8855, 860.90, -1136.70, 1747.20,   0.00, 0.00, 90.00);
CreateDynamicObject(8855, 881.80, -1136.70, 1747.20,   0.00, 0.00, 90.00);
CreateDynamicObject(8855, 860.90, -1154.10, 1747.20,   0.00, 0.00, 90.00);
CreateDynamicObject(8855, 881.80, -1154.10, 1747.20,   0.00, 0.00, 90.00);
CreateDynamicObject(18070, 875.20, -1145.50, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3935, 849.60, -1136.90, 1750.30,   0.00, 0.00, 179.99);
CreateDynamicObject(3935, 875.20, -1151.30, 1748.50,   0.00, 0.00, 90.00);
CreateDynamicObject(2180, 873.50, -1147.40, 1747.00,   0.00, 0.00, 270.00);
CreateDynamicObject(2180, 873.50, -1145.50, 1747.00,   0.00, 0.00, 270.00);
CreateDynamicObject(1491, 873.40, -1143.60, 1745.30,   0.00, 0.00, 270.00);
CreateDynamicObject(679, 874.60, -1154.10, 1747.20,   0.00, 0.00, 104.00);
CreateDynamicObject(679, 872.40, -1154.20, 1747.20,   0.00, 0.00, 82.00);
CreateDynamicObject(679, 868.50, -1154.10, 1747.20,   0.00, 0.00, 92.00);
CreateDynamicObject(679, 864.50, -1154.00, 1747.20,   0.00, 0.00, 91.99);
CreateDynamicObject(679, 865.70, -1153.80, 1747.20,   0.00, 0.00, 91.99);
CreateDynamicObject(679, 861.90, -1154.00, 1747.20,   0.00, 0.00, 91.99);
CreateDynamicObject(679, 858.30, -1154.00, 1747.20,   0.00, 0.00, 91.99);
CreateDynamicObject(679, 856.30, -1154.30, 1747.20,   0.00, 0.00, 91.99);
CreateDynamicObject(679, 876.90, -1152.70, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 877.40, -1151.20, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 877.00, -1150.20, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 877.30, -1140.00, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 877.00, -1141.10, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 877.00, -1139.10, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 875.70, -1136.70, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 873.80, -1136.60, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 872.90, -1137.00, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 870.70, -1137.00, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 868.80, -1136.60, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 865.40, -1136.70, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 863.50, -1136.60, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 858.20, -1136.50, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 860.30, -1136.90, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(679, 852.90, -1136.70, 1747.20,   0.00, 0.00, 167.99);
CreateDynamicObject(870, 858.30, -1155.20, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(870, 860.30, -1155.20, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(870, 862.90, -1155.10, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(870, 866.80, -1155.00, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(870, 869.40, -1155.10, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(870, 873.30, -1155.10, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(870, 875.10, -1155.10, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(870, 877.90, -1151.70, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(870, 877.80, -1149.60, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(870, 878.10, -1140.40, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(870, 878.10, -1138.80, 1747.40,   0.00, 0.00, 58.00);
CreateDynamicObject(870, 874.70, -1135.80, 1747.40,   0.00, 0.00, 92.00);
CreateDynamicObject(870, 873.20, -1136.20, 1747.40,   0.00, 0.00, 91.99);
CreateDynamicObject(870, 869.20, -1135.90, 1747.40,   0.00, 0.00, 91.99);
CreateDynamicObject(870, 866.70, -1135.90, 1747.40,   0.00, 0.00, 91.99);
CreateDynamicObject(870, 864.20, -1135.90, 1747.40,   0.00, 0.00, 91.99);
CreateDynamicObject(870, 861.20, -1135.90, 1747.40,   0.00, 0.00, 91.99);
CreateDynamicObject(870, 858.40, -1135.90, 1747.40,   0.00, 0.00, 91.99);
CreateDynamicObject(870, 855.90, -1135.90, 1747.40,   0.00, 0.00, 91.99);
CreateDynamicObject(870, 853.90, -1135.90, 1747.40,   0.00, 0.00, 91.99);
CreateDynamicObject(870, 856.80, -1155.00, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(870, 853.80, -1154.80, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(870, 851.70, -1154.70, 1747.40,   0.00, 0.00, 0.00);
CreateDynamicObject(2251, 873.60, -1148.40, 1748.84,   0.00, 0.00, 0.00);
CreateDynamicObject(2253, 875.70, -1142.90, 1748.20,   0.00, 0.00, 0.00);
CreateDynamicObject(2253, 875.70, -1148.10, 1748.20,   0.00, 0.00, 0.00);
CreateDynamicObject(3802, 877.20, -1142.90, 1752.10,   0.00, 0.00, 180.00);
CreateDynamicObject(3802, 877.30, -1148.10, 1752.10,   0.00, 0.00, 179.99);
CreateDynamicObject(3811, 877.70, -1145.50, 1748.30,   0.00, 0.00, 180.00);
CreateDynamicObject(3811, 877.70, -1143.60, 1748.30,   0.00, 0.00, 179.99);
CreateDynamicObject(3811, 877.70, -1147.70, 1748.30,   0.00, 0.00, 179.99);
CreateDynamicObject(14834, 848.00, -1139.30, 1749.00,   0.00, 0.00, 0.00);
CreateDynamicObject(14834, 848.10, -1151.50, 1749.00,   0.00, 0.00, 0.00);
CreateDynamicObject(3920, 869.00, -1154.80, 1753.00,   0.00, 0.00, 0.00);
CreateDynamicObject(3657, 868.50, -1141.80, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 868.50, -1139.70, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 866.50, -1139.70, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 864.50, -1139.70, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 862.50, -1139.70, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 860.50, -1139.70, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 858.50, -1139.70, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 866.50, -1141.80, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 864.50, -1141.80, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 862.50, -1141.80, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 860.50, -1141.80, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 858.50, -1141.80, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 858.50, -1149.10, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 858.50, -1151.20, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 860.50, -1151.20, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 862.50, -1151.20, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 864.50, -1151.20, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 866.40, -1151.20, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 868.40, -1151.20, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 868.40, -1149.20, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 866.40, -1149.20, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 864.50, -1149.20, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 862.50, -1149.10, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(3657, 860.50, -1149.10, 1747.50,   0.00, 0.00, 90.00);
CreateDynamicObject(2894, 873.50, -1145.80, 1747.80,   0.00, 0.00, 90.00);
CreateDynamicObject(4199, 840.20, -1144.30, 1746.63,   0.00, 0.00, 0.00);
CreateDynamicObject(4199, 841.50, -1144.30, 1746.63,   0.00, 0.00, 0.00);
CreateDynamicObject(4199, 832.30, -1145.10, 1751.00,   0.00, 90.00, 0.00);
CreateDynamicObject(4199, 863.90, -1135.40, 1758.90,   0.00, 110.00, 270.00);
CreateDynamicObject(4199, 832.60, -1154.60, 1751.00,   0.00, 90.00, 90.00);
CreateDynamicObject(971, 846.10, -1138.00, 1751.00,   0.00, 0.00, 270.00);
CreateDynamicObject(971, 846.10, -1138.50, 1751.00,   0.00, 0.00, 270.00);
CreateDynamicObject(971, 846.10, -1152.40, 1751.00,   0.00, 0.00, 270.00);
CreateDynamicObject(4199, 834.50, -1131.50, 1751.00,   0.00, 90.00, 270.00);
CreateDynamicObject(4199, 864.00, -1155.20, 1758.90,   0.00, 110.00, 90.00);
CreateDynamicObject(3920, 878.10, -1146.10, 1754.10,   0.00, 0.00, 90.00);
CreateDynamicObject(3920, 867.90, -1136.10, 1753.60,   0.00, 0.00, 179.99);
CreateDynamicObject(4199, 863.90, -1139.90, 1765.00,   0.00, 180.00, 90.00);
CreateDynamicObject(4199, 863.80, -1151.40, 1765.00,   0.00, 179.99, 90.00);
CreateDynamicObject(4199, 882.00, -1142.30, 1763.00,   0.00, 270.00, 0.00);
CreateDynamicObject(4199, 846.10, -1142.80, 1763.00,   0.00, 270.00, 180.00);
CreateDynamicObject(3657, 837.40, -1134.30, 1749.30,   0.00, 0.00, 0.00);
CreateDynamicObject(3657, 842.90, -1134.30, 1749.30,   0.00, 0.00, 0.00);
CreateDynamicObject(18014, 845.70, -1150.00, 1749.20,   0.00, 0.00, 0.00);
CreateDynamicObject(18014, 843.60, -1152.10, 1749.20,   0.00, 0.00, 90.00);
CreateDynamicObject(18014, 839.00, -1152.10, 1749.20,   0.00, 0.00, 90.00);
CreateDynamicObject(18014, 834.40, -1152.10, 1749.20,   0.00, 0.00, 90.00);
CreateDynamicObject(18014, 834.80, -1150.10, 1749.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1720, 844.10, -1150.00, 1748.70,   0.00, 0.00, 214.00);
CreateDynamicObject(1720, 836.20, -1150.20, 1748.70,   0.00, 0.00, 142.00);
CreateDynamicObject(14629, 879.90, -1145.60, 1761.50,   0.00, 0.00, 0.00);
CreateDynamicObject(14629, 859.10, -1145.70, 1761.50,   0.00, 0.00, 0.00);
CreateDynamicObject(2631, 857.10, -1145.57, 1746.94,   0.00, 0.00, 0.00);
CreateDynamicObject(2631, 861.00, -1145.58, 1746.94,   0.00, 0.00, 0.00);
CreateDynamicObject(2631, 864.91, -1145.58, 1746.94,   0.00, 0.00, 0.00);
CreateDynamicObject(18641, 834.39, -1144.46, 1750.33,   0.00, -90.00, 0.00);
Screenshoot : http://imgur.com/a/F7tA7

Have fun !


Re: Church Custom Interior (Good for Roleplay Server) - Knight_Rider - 02.11.2012

I suggest don't release your next maps without and video / Pics ;P


Re: Church Custom Interior (Good for Roleplay Server) - Clemonty - 02.11.2012

Quote:
Originally Posted by Knight_Rider
Посмотреть сообщение
I suggest don't release your next maps without and video / Pics ;P
Im uploading,be patient.


Re: Church Custom Interior (Good for Roleplay Server) - Anak - 02.11.2012

great work maybe i will use this interior in my next version of [FS]Church System (see signature) ...


Re: Church Custom Interior (Good for Roleplay Server) - Clemonty - 02.11.2012

Quote:
Originally Posted by Anak
Посмотреть сообщение
great work maybe i will use this interior in my next version of [FS]Church System (see signature) ...
Thats great. I appreciate


Re: Church Custom Interior (Good for Roleplay Server) - Anak - 02.11.2012

Quote:
Originally Posted by Clemonty
Посмотреть сообщение
Thats great. I appreciate
thanks and you mapping i good


Re: Church Custom Interior (Good for Roleplay Server) - goviscrap - 02.11.2012

Nice man! It was what ive been looking for! I will use it on my server!


Re : Church Custom Interior (Good for Roleplay Server) - chuck005 - 02.11.2012

Great job!


Re: Church Custom Interior (Good for Roleplay Server) - Djean - 03.11.2012

Its nice and roomy, I like it.


Re: Church Custom Interior (Good for Roleplay Server) - Team_PRO - 03.11.2012

Nice work
But Next Time use [img] Image link [/img] ok


Re: Church Custom Interior (Good for Roleplay Server) - Clemonty - 03.11.2012

Thanks for the positive comments all

@Team_PRO Okay buddy


Re: Church Custom Interior (Good for Roleplay Server) - Kevin FOx - 05.11.2012

Very nice, gonna try it for sure


Re: Church Custom Interior (Good for Roleplay Server) - Astralis - 07.11.2012

Nice one, especially like that it's custom made, not in the default place of vinewood in los santos.

+Rep.


Re: Church Custom Interior (Good for Roleplay Server) - Spydah - 26.12.2012

OMG I love it!


Re: Church Custom Interior (Good for Roleplay Server) - Tuff - 26.12.2012

Sounds Good 8/10


Re: Church Custom Interior (Good for Roleplay Server) - aleNNN - 27.12.2012

Not Bad at all. 5/10


Re: Church Custom Interior (Good for Roleplay Server) - AntonioStyles - 12.06.2013

Great map