I need some help -
Private200 - 30.10.2012
I wanna do something like .
IsOnPlayerRange so if someone is in range of something , that thing will open .
IDk how to do it . Help please
AW: I need some help -
Skimmer - 30.10.2012
Try this
Код:
IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z);
Re: I need some help -
Private200 - 30.10.2012
and after it , i mean like IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z);
but i wanna do something , if someone is in range of this point , SetObjectPos , i need the coords of it , i mean i do it SetObjectPos(objectid, etc); or SetObjectPos(playerid, etc); ?
AW: I need some help -
Skimmer - 30.10.2012
Join your server or goto
Rockstar Games\GTA_SA\ and open the program
samp_debug.exe click on
Launch Debug. Use
/v [vehicleid] to spawn a car and drive to the post that you wanna check. Type
/save yourcomment(optional) and quit your game. Go to
My Files\GTA San Andreas User Files\SAMP open the
savedpositions.txt file and copy the
X, Y, Z Coordinats there.
Here is an example:
Код:
AddPlayerClass(1,264.5497,86.5918,1001.0391,268.1924,0,0,0,0,0,0); // yourcomment(optional)
The floats with big and red colored are the
X, Y, Z Coordinats. You can use it now on your script.
Код:
IsPlayerInRangeOfPoint(playerid, 5.0, 264.5497,86.5918,1001.0391)
Re: I need some help -
Private200 - 30.10.2012
I know that -.-' I just wanna know how to move that object when player is on player range of that object
AW: I need some help -
Skimmer - 30.10.2012
Код:
MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0);
https://sampwiki.blast.hk/wiki/MoveObject
Re: I need some help -
gtakillerIV - 30.10.2012
pawn Код:
if(IsPlayerInRangeOfPoint(playerid,6.0, F:x, F:y, F:z))
{
//Code here.
}
F = Float
Re: I need some help -
Bakr - 30.10.2012
As people have stated, use the suggested functions. As far as where to use them, you can try under OnPlayerUpdate or through a timer. If you decide to use OnPlayerUpdate, you may want to add some type of delay to the object getting re-positioned, as OnPlayerUpdate is called many times per second.