/* |.----------------. | .--------------. || | | ____ ____ | || | |_ \ / _| | || | | | \/ | | || | | | |\ /| | | || | | _| |_\/_| |_ | || | ||_____||_____|| || | | | || | '--------------' || '----------------' 's Roadblock Free to use on the following conditions: *Do not re-release edited versions without my permision *Do not and NEVER clame this as your own, not even an edit! *Say thanks on the sa-mp forums if you like ;) *Give reputation if you love it :D ----------------UPDATES:-------------------------------------------------------- - You can edit the EXPIRE_MINUTES now - CMD: /rb /deleteall */ #include <a_samp> #include <zcmd> #include <sscanf2> #define COLOR_INVISIBLE 0xFFFFFF00 #define COLOR_WHITE 0xFFFFFFFF #define COLOR_BLACK 0x000000FF #define COLOR_BLUE 0x0000DDFF #define COLOR_RED 0xAA3333AA #define COLOR_GREEN 0x00FF00FF #define COLOR_PURPLE 0xC2A2DAAA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_YELLOWORANGE 0xE8D600FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_ORANGE 0xFF5F11FF #define ORANGE 0xF4B906FF #define COLOR_BROWN 0x804000FF #define COLOR_CYAN 0x00FFFFFF #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_PINK 0xFF80C0FF #define EXPIRE_MINUTES 5 //after x minutes the roadblocks expire #define MAX_ROADBLOCKS 30//maximum roadblocks in server #define SEND true//if someone adds a roadblock ? You want let everyone know ? true = yes, false = no new block[MAX_ROADBLOCKS][MAX_PLAYERS], atblock[MAX_PLAYERS], pName[MAX_PLAYER_NAME],string[128]; #pragma tabsize 0 public OnFilterScriptInit() { print("\n--------------------------------------"); print(" [MV]_Roadblock Loades Succesfully "); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid,COLOR_YELLOW,"This server use [MV]_Roadblock | /roadblock"); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { SendClientMessage(playerid,COLOR_YELLOW,"This server use [MV]_Roadblock | /roadblock"); return 1; } CMD:deleteall(playerid,params[]) { for(new i=0;i<=sizeof(block);i++) DestroyObject(block[i][playerid]); return 1; } CMD:rb(playerid, params[]) return cmd_roadblock(playerid, params); CMD:roadblock(playerid,params[]) { new number, atrb = atblock[playerid]; if(sscanf(params,"d",number)) { SendClientMessage(playerid,COLOR_BLUE,"USAGE: /roadblock <1/2/3/4/5/6/7>"); SendClientMessage(playerid,COLOR_BLUE,"| 1: Small Roadblock"); SendClientMessage(playerid,COLOR_BLUE,"| 2: Medium Roadblock"); SendClientMessage(playerid,COLOR_BLUE,"| 3: Big Roadblock"); SendClientMessage(playerid,COLOR_BLUE,"| 4: Traffic cone"); SendClientMessage(playerid,COLOR_BLUE,"| 5: Detour sign"); SendClientMessage(playerid,COLOR_BLUE,"| 6: Will be sign"); SendClientMessage(playerid,COLOR_BLUE,"| 7: Line closed sign"); SendClientMessage(playerid,COLOR_WHITE,"----------------------"); format(string, sizeof string,"The roadblock will expire after %i minutes, or use /deleteall",EXPIRE_MINUTES); SendClientMessage(playerid,COLOR_BLUE,string); return 1; } switch(number) { case 1: { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); if(atblock[playerid] < MAX_ROADBLOCKS) { block[atrb][playerid] = CreateObject(1459, X, Y+1, Z-0.5,0,0,A); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); #if SEND == true GetPlayerName(playerid,pName,32); format(string,sizeof (string)," %s added a roadblock(%i).",pName,number); SendClientMessageToAll(COLOR_GREEN, string); #else SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]); atblock[playerid] += 1; #endif } else { format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS); SendClientMessage(playerid, COLOR_RED, string); } return 1; } case 2: { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); if(atblock[playerid] < MAX_ROADBLOCKS) { block[atrb][playerid] = CreateObject(978, X, Y+1, Z,0,0,A); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); #if SEND == true GetPlayerName(playerid,pName,32); format(string,sizeof string,"%s added a roadblock(%i).",pName,number); SendClientMessageToAll(COLOR_GREEN, string); #else SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]); atblock[playerid] += 1; #endif } else { format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS); SendClientMessage(playerid, COLOR_RED, string); } return 1; } case 3: { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); if(atblock[playerid] < MAX_ROADBLOCKS) { block[atrb][playerid] = CreateObject(981, X, Y+1, Z,0,0,A); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); #if SEND == true GetPlayerName(playerid,pName,32); format(string,sizeof string," %s added a roadblock(%i).",pName,number); SendClientMessageToAll(COLOR_GREEN,string); #else SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]); atblock[playerid] += 1; #endif } else { format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS); SendClientMessage(playerid, COLOR_RED, string); } return 1; } case 4: { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); if(atblock[playerid] < MAX_ROADBLOCKS) { block[atrb][playerid] = CreateObject(1238, X, Y+1, Z-0.5, 0, 0.0,A); GameTextForPlayer(playerid,"~w~Cone ~b~Placed!",3000,1); #if SEND == true GetPlayerName(playerid,pName,32); format(string,sizeof string," %s added a roadblock(%i).",pName,number); SendClientMessageToAll(COLOR_GREEN, string); #else SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]); atblock[playerid] += 1; #endif } else { format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS); SendClientMessage(playerid, COLOR_RED, string); } return 1; } case 5: { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); if(atblock[playerid] < MAX_ROADBLOCKS) { block[atrb][playerid] = CreateObject(1425, X, Y+1, Z-0.5, 0, 0.0,A,300); GameTextForPlayer(playerid,"~w~Sign ~b~Placed!",3000,1); #if SEND == true GetPlayerName(playerid,pName,32); format(string,sizeof string," %s added a roadblock(%i).",pName,number); SendClientMessageToAll(COLOR_GREEN, string); #else SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]); atblock[playerid] += 1; #endif } else { format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS); SendClientMessage(playerid, COLOR_RED, string); } return 1; } case 6: { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); if(atblock[playerid] < MAX_ROADBLOCKS) { block[atrb][playerid] = CreateObject(3265, X, Y+1, Z-0.9, 0, 0.0,A); GameTextForPlayer(playerid,"~w~Sign ~b~Placed!",3000,1); #if SEND == true GetPlayerName(playerid,pName,32); format(string,sizeof string," %s added a roadblock(%i).",pName,number); SendClientMessageToAll(COLOR_GREEN, string); #else SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]); atblock[playerid] += 1; #endif } else { format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS); SendClientMessage(playerid, COLOR_RED, string); } return 1; } case 7: { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); if(atblock[playerid] < MAX_ROADBLOCKS) { block[atrb][playerid] = CreateObject(3091, X, Y+1, Z-0.25, 0, 0.0,A); GameTextForPlayer(playerid,"~w~Sign ~b~Placed!",3000,1); #if SEND == true GetPlayerName(playerid,pName,32); format(string,sizeof string," %s added a roadblock(%i).",pName,number); SendClientMessageToAll(COLOR_GREEN, string); #else SetTimerEx("ExpireRoadblock",EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]); atblock[playerid] += 1; #endif } else { format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS); SendClientMessage(playerid, COLOR_RED, string); } return 1; } } return 1; } forward ExpireRoadblock(blockid); public ExpireRoadblock(blockid) { DestroyObject(blockid); return 1; }
/*
|.----------------.
| .--------------. ||
| | ____ ____ | ||
| |_ \ / _| | ||
| | | \/ | | ||
| | | |\ /| | | ||
| | _| |_\/_| |_ | ||
| ||_____||_____|| ||
| | | ||
| '--------------' ||
'----------------' 's Roadblock
Free to use on the following conditions:
*Do not re-release edited versions without my permision
*Do not and NEVER clame this as your own, not even an edit!
*Say thanks on the sa-mp forums if you like ;)
*Give reputation if you love it :D
----------------UPDATES:--------------------------------------------------------
- You can edit the EXPIRE_MINUTES now
- CMD: /rb /deleteall
*/
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#define COLOR_INVISIBLE 0xFFFFFF00
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLUE 0x0000DDFF
#define COLOR_RED 0xAA3333AA
#define COLOR_GREEN 0x00FF00FF
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOWORANGE 0xE8D600FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_ORANGE 0xFF5F11FF
#define ORANGE 0xF4B906FF
#define COLOR_BROWN 0x804000FF
#define COLOR_CYAN 0x00FFFFFF
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_PINK 0xFF80C0FF
#define EXPIRE_MINUTES 5 //after x minutes the roadblocks expire
#define MAX_ROADBLOCKS 30//maximum roadblocks in server
#define SEND true//if someone adds a roadblock ? You want let everyone know ? true = yes, false = no
new block[MAX_ROADBLOCKS][MAX_PLAYERS], atblock[MAX_PLAYERS], pName[MAX_PLAYER_NAME],string[128];
#pragma tabsize 0
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" [MV]_Roadblock Loades Succesfully ");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid,COLOR_YELLOW,"This server use [MV]_Roadblock | /roadblock");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SendClientMessage(playerid,COLOR_YELLOW,"This server use [MV]_Roadblock | /roadblock");
return 1;
}
CMD:deleteall(playerid,params[])
{
if(IsPlayerAdmin(playerid)) {
for(new i=0;i<=sizeof(block);i++) DestroyObject(block[i][playerid]);
}
else SendClientMessage(playerid, COLOR_BLUEm "You are not logged in as an administrator!");
return 1;
}
CMD:rb(playerid, params[])
return cmd_roadblock(playerid, params);
CMD:roadblock(playerid,params[])
{
if(IsPlayerAdmin(playerid)) {
new number, atrb = atblock[playerid];
if(sscanf(params,"d",number))
{
SendClientMessage(playerid,COLOR_BLUE,"USAGE: /roadblock <1/2/3/4/5/6/7>");
SendClientMessage(playerid,COLOR_BLUE,"| 1: Small Roadblock");
SendClientMessage(playerid,COLOR_BLUE,"| 2: Medium Roadblock");
SendClientMessage(playerid,COLOR_BLUE,"| 3: Big Roadblock");
SendClientMessage(playerid,COLOR_BLUE,"| 4: Traffic cone");
SendClientMessage(playerid,COLOR_BLUE,"| 5: Detour sign");
SendClientMessage(playerid,COLOR_BLUE,"| 6: Will be sign");
SendClientMessage(playerid,COLOR_BLUE,"| 7: Line closed sign");
SendClientMessage(playerid,COLOR_WHITE,"----------------------");
format(string, sizeof string,"The roadblock will expire after %i minutes, or use /deleteall",EXPIRE_MINUTES);
SendClientMessage(playerid,COLOR_BLUE,string);
return 1;
}
switch(number)
{
case 1:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(1459, X, Y+1, Z-0.5,0,0,A);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof (string)," %s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN, string);
#else
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
case 2:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(978, X, Y+1, Z,0,0,A);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof string,"%s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN, string);
#else
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
case 3:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(981, X, Y+1, Z,0,0,A);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof string," %s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN,string);
#else
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
case 4:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(1238, X, Y+1, Z-0.5, 0, 0.0,A);
GameTextForPlayer(playerid,"~w~Cone ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof string," %s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN, string);
#else
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
case 5:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(1425, X, Y+1, Z-0.5, 0, 0.0,A,300);
GameTextForPlayer(playerid,"~w~Sign ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof string," %s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN, string);
#else
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
case 6:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(3265, X, Y+1, Z-0.9, 0, 0.0,A);
GameTextForPlayer(playerid,"~w~Sign ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof string," %s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN, string);
#else
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
case 7:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(3091, X, Y+1, Z-0.25, 0, 0.0,A);
GameTextForPlayer(playerid,"~w~Sign ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof string," %s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN, string);
#else
SetTimerEx("ExpireRoadblock",EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
}
}
else SendClientMessage(playerid, COLOR_BLUEm "You are not logged in as an administrator!");
return 1;
}
forward ExpireRoadblock(blockid);
public ExpireRoadblock(blockid)
{
DestroyObject(blockid);
return 1;
}
i only copyed the things you added and put them in but getting to many errors to bad it was not a pastbin but ty for trying man
|
/*
|.----------------.
| .--------------. ||
| | ____ ____ | ||
| |_ \ / _| | ||
| | | \/ | | ||
| | | |\ /| | | ||
| | _| |_\/_| |_ | ||
| ||_____||_____|| ||
| | | ||
| '--------------' ||
'----------------' 's Roadblock
Free to use on the following conditions:
*Do not re-release edited versions without my permision
*Do not and NEVER clame this as your own, not even an edit!
*Say thanks on the sa-mp forums if you like ;)
*Give reputation if you love it :D
----------------UPDATES:--------------------------------------------------------
- You can edit the EXPIRE_MINUTES now
- CMD: /rb /deleteall
*/
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#define COLOR_INVISIBLE 0xFFFFFF00
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLUE 0x0000DDFF
#define COLOR_RED 0xAA3333AA
#define COLOR_GREEN 0x00FF00FF
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOWORANGE 0xE8D600FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_ORANGE 0xFF5F11FF
#define ORANGE 0xF4B906FF
#define COLOR_BROWN 0x804000FF
#define COLOR_CYAN 0x00FFFFFF
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_PINK 0xFF80C0FF
#define EXPIRE_MINUTES 5 //after x minutes the roadblocks expire
#define MAX_ROADBLOCKS 30//maximum roadblocks in server
#define SEND true//if someone adds a roadblock ? You want let everyone know ? true = yes, false = no
new block[MAX_ROADBLOCKS][MAX_PLAYERS], atblock[MAX_PLAYERS], pName[MAX_PLAYER_NAME],string[128];
#pragma tabsize 0
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" [MV]_Roadblock Loades Succesfully ");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid,COLOR_YELLOW,"This server use [MV]_Roadblock | /roadblock");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SendClientMessage(playerid,COLOR_YELLOW,"This server use [MV]_Roadblock | /roadblock");
return 1;
}
CMD:deleteall(playerid,params[])
{
if(IsPlayerAdmin(playerid)) {
for(new i=0;i<=sizeof(block);i++) DestroyObject(block[i][playerid]);
}
else SendClientMessage(playerid, COLOR_BLUE, "You are not logged in as an administrator!");
return 1;
}
CMD:rb(playerid, params[])
return cmd_roadblock(playerid, params);
CMD:roadblock(playerid,params[])
{
if(IsPlayerAdmin(playerid)) {
new number, atrb = atblock[playerid];
if(sscanf(params,"d",number))
{
SendClientMessage(playerid,COLOR_BLUE,"USAGE: /roadblock <1/2/3/4/5/6/7>");
SendClientMessage(playerid,COLOR_BLUE,"| 1: Small Roadblock");
SendClientMessage(playerid,COLOR_BLUE,"| 2: Medium Roadblock");
SendClientMessage(playerid,COLOR_BLUE,"| 3: Big Roadblock");
SendClientMessage(playerid,COLOR_BLUE,"| 4: Traffic cone");
SendClientMessage(playerid,COLOR_BLUE,"| 5: Detour sign");
SendClientMessage(playerid,COLOR_BLUE,"| 6: Will be sign");
SendClientMessage(playerid,COLOR_BLUE,"| 7: Line closed sign");
SendClientMessage(playerid,COLOR_WHITE,"----------------------");
format(string, sizeof string,"The roadblock will expire after %i minutes, or use /deleteall",EXPIRE_MINUTES);
SendClientMessage(playerid,COLOR_BLUE,string);
return 1;
}
switch(number)
{
case 1:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(1459, X, Y+1, Z-0.5,0,0,A);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof (string)," %s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN, string);
#else
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
case 2:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(978, X, Y+1, Z,0,0,A);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof string,"%s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN, string);
#else
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
case 3:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(981, X, Y+1, Z,0,0,A);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof string," %s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN,string);
#else
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
case 4:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(1238, X, Y+1, Z-0.5, 0, 0.0,A);
GameTextForPlayer(playerid,"~w~Cone ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof string," %s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN, string);
#else
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
case 5:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(1425, X, Y+1, Z-0.5, 0, 0.0,A,300);
GameTextForPlayer(playerid,"~w~Sign ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof string," %s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN, string);
#else
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
case 6:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(3265, X, Y+1, Z-0.9, 0, 0.0,A);
GameTextForPlayer(playerid,"~w~Sign ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof string," %s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN, string);
#else
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
case 7:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(3091, X, Y+1, Z-0.25, 0, 0.0,A);
GameTextForPlayer(playerid,"~w~Sign ~b~Placed!",3000,1);
#if SEND == true
GetPlayerName(playerid,pName,32);
format(string,sizeof string," %s added a roadblock(%i).",pName,number);
SendClientMessageToAll(COLOR_GREEN, string);
#else
SetTimerEx("ExpireRoadblock",EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
}
}
else SendClientMessage(playerid, COLOR_BLUE, "You are not logged in as an administrator!");
return 1;
}
forward ExpireRoadblock(blockid);
public ExpireRoadblock(blockid)
{
DestroyObject(blockid);
return 1;
}