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IsPlayerInRangeOfPoint Question - Printable Version

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+--- Thread: IsPlayerInRangeOfPoint Question (/showthread.php?tid=388171)



IsPlayerInRangeOfPoint Question - jakejohnsonusa - 27.10.2012

How do I add 2 points to : if(!IsPlayerInRangeOfPoint(playerid, 3.0, x,y,z))

Here's what I mean/need: In my Firefighter Faction there are now two Fire Departments that /duty can be used at. How do I add two seperate points to the /duty part of the script. This is what I have now:

Код:
else if(PlayerInfo[playerid][pMember] == 12||PlayerInfo[playerid][pLeader] == 12)
			{
			    if(!IsPlayerInRangeOfPoint(playerid, 3.0, 2811.7837,-1167.3248,1025.5703))
			    {
I need to add a second point to this so that you can go on duty at BOTH stations. Can someone tell me how to do this (please include what to put).

Thanks: jakejohnsonusa


Re: IsPlayerInRangeOfPoint Question - zDivine - 27.10.2012

pawn Код:
if(!IsPlayerInRangeOfPoint(playerid, 3.0, 2811.7837,-1167.3248,1025.5703) || !IsPlayerInRangeOfPoint(playerid, 3.0, x, y, z))



Re: IsPlayerInRangeOfPoint Question - Danyal - 27.10.2012

Quote:

else if(PlayerInfo[playerid][pMember] == 12||PlayerInfo[playerid][pLeader] == 12)
{
if(!IsPlayerInRangeOfPoint(playerid, 3.0, 2811.7837,-1167.3248,1025.5703) || !IsPlayerInRangeOfPoint(playerid, radius, posx, posy, posz) )
{

here it is


Re: IsPlayerInRangeOfPoint Question - zDivine - 27.10.2012

Quote:
Originally Posted by Danyal
Посмотреть сообщение
here it is
I already beat you to it. :P


Re: IsPlayerInRangeOfPoint Question - jakejohnsonusa - 27.10.2012

LOL, thanks guys. +1 REP to both of you.


Re: IsPlayerInRangeOfPoint Question - jakejohnsonusa - 27.10.2012

Didn't work. Now it didn't work at the main FD (pont 1) or at (point 2)... This is supposed to be at Point 1 you can go on duty or point 2 can go on duty. Anyone know?

Please and Thanks: jakejohnsonusa


Respuesta: IsPlayerInRangeOfPoint Question - WCrimson - 27.10.2012

pawn Код:
if( IsPlayerInRangeOfPoint(playerid, 3.0, 2811.7837,-1167.3248,1025.5703) ||  IsPlayerInRangeOfPoint(playerid, radius, posx, posy, posz) )
{
    //Code to run if it is in a position.
}