Making commands to randomly work? - Printable Version
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+--- Thread: Making commands to randomly work? (
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Making commands to randomly work? -
davve95 - 27.10.2012
Hi!
I have figure out very much things with sucess by my own.
But I can't figure out how to make example a robbery system like: "You can't rob" ...
I don't need the robbery system just that I talk about.
Re: Making commands to randomly work? -
NewerthRoleplay - 27.10.2012
Im guessing you mean something using this:
https://sampwiki.blast.hk/wiki/Random
Re: Making commands to randomly work? -
davve95 - 27.10.2012
Quote:
Originally Posted by NewerthRoleplay
|
Yes I think it will work! Thanks alot!.
Re: Making commands to randomly work? -
ReneG - 27.10.2012
example
pawn Code:
CMD:command(playerid, params[])
{
switch(random(2))
{
case 1:
SendClientMessage(playerid, -1, "Success!");
default:
SendClientMessage(playerid, -1, "Failed!");
}
return 1;
}
random(2) - %50 percent chance of succeeding
random(3) - %33 percent chance of succeeding
random(4) - %25 percent chance of succeeding
random(5) - %20 percent chance of succeeding
etc.
Heres a page on switch statements in case you don't know how to use them.
http://wiki.amxmodx.org/Pawn_Tutorial#Switch_Statements
Re: Making commands to randomly work? -
davve95 - 28.10.2012
Quote:
Originally Posted by VincentDunn
example
pawn Code:
CMD:command(playerid, params[]) { switch(random(2)) { case 1: SendClientMessage(playerid, -1, "Success!"); default: SendClientMessage(playerid, -1, "Failed!"); } return 1; }
random(2) - %50 percent chance of succeeding
random(3) - %33 percent chance of succeeding
random(4) - %25 percent chance of succeeding
random(5) - %20 percent chance of succeeding
etc.
Heres a page on switch statements in case
you don't know how to use them.
http://wiki.amxmodx.org/
Pawn_Tutorial#Switch_Statements
|
Thanks alot!...
Can u check this to ?? :
https://sampforum.blast.hk/showthread.php?tid=388139