pawn Код:
CMD:rank(playerid,params[])
{
if(GetPlayerScore(playerid) < 0)
{
SendClientMessage(playerid,YELLOW,"Private");
}
else if(GetPlayerScore(playerid) < 50)
{
SendClientMessage(playerid,YELLOW,"Corporal");
}
else if(GetPlayerScore(playerid) < 100)
{
SendClientMessage(playerid,YELLOW,"Lieutenant");
}
else if(GetPlayerScore(playerid) < 200)
{
SendClientMessage(playerid,YELLOW,"Captain");
}
else if(GetPlayerScore(playerid) < 350)
{
SendClientMessage(playerid,YELLOW,"Lieutenant Major");
}
else if(GetPlayerScore(playerid) < 500)
{
SendClientMessage(playerid, YELLOW,"Colonel");
}
else if(GetPlayerScore(playerid) < 800)
{
SendClientMessage(playerid, YELLOW,"General");
}
else if(GetPlayerScore(playerid) < 1500)
{
SendClientMessage(playerid, YELLOW,"Master of War");
}
return 1;
}
This is one command in my filterscript and the only one that doesn't work...here's all script
pawn Код:
#include <a_samp>
#include <zcmd>
#define GREEN 0x33AA33AA
#define WHITE 0xFFFFFFAA
#define YELLOW 0xF9FF00FF
#define RED 0xFB0000FF
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("Rank System by Tuntun!!! ");
print("--------------------------------------\n");
return 1;
}
main{}
#endif
public OnPlayerSpawn(playerid)
{
if(GetPlayerScore(playerid) > 0 && GetPlayerScore(playerid) < 10)
{
new Text3D:label = Create3DTextLabel("Private",WHITE, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label, playerid, 0.0, 0.0, 0.4);
}
else if(GetPlayerScore(playerid) > 10 && GetPlayerScore(playerid) < 100)
{
new Text3D:label1 = Create3DTextLabel("Corporal",WHITE, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label1, playerid, 0.0, 0.0, 0.4);
}
else if(GetPlayerScore(playerid) > 100 && GetPlayerScore(playerid) < 200)
{
new Text3D:label2 = Create3DTextLabel("Lieutenant",WHITE, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label2, playerid, 0.0, 0.0, 0.4);
}
else if(GetPlayerScore(playerid) > 200 && GetPlayerScore(playerid) < 350)
{
new Text3D:label3 = Create3DTextLabel("Captain",WHITE, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label3, playerid, 0.0, 0.0, 0.4);
}
else if(GetPlayerScore(playerid) > 350 && GetPlayerScore(playerid) < 500)
{
new Text3D:label4 = Create3DTextLabel("Lieutenant Major",WHITE, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label4, playerid, 0.0, 0.0, 0.4);
}
else if(GetPlayerScore(playerid) > 500 && GetPlayerScore(playerid) < 850)
{
new Text3D:label5 = Create3DTextLabel("Colonel",WHITE, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label5, playerid, 0.0, 0.0, 0.4);
}
else if(GetPlayerScore(playerid) > 850 && GetPlayerScore(playerid) < 1500)
{
new Text3D:label6 = Create3DTextLabel("General",WHITE, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label6, playerid, 0.0, 0.0, 0.4);
}
else if(GetPlayerScore(playerid) >= 1500)
{
new Text3D:label7 = Create3DTextLabel("Master of War",WHITE, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label7, playerid, 0.0, 0.0, 0.4);
}
return 1;
}
CMD:ranks(playerid,params[])
{
ShowPlayerDialog(playerid, RED, DIALOG_STYLE_MSGBOX, "{FFFF00}General Player Commands","{FFFF00}Private: 10 Score\nCorporal: 50 Score\nLieutenant: 100 Score\nCaptain: 200 Score\n Lieutenant Major: 350 Score\nColonel: 500 Score\nGeneral: 800 Score\nMaster of War: 1500 Score","Ok","");
return 1;
}
CMD:rank(playerid,params[])
{
if(GetPlayerScore(playerid) < 0)
{
SendClientMessage(playerid, GREEN,"Private");
}
else if(GetPlayerScore(playerid) < 50)
{
SendClientMessage(playerid, GREEN,"Corporal");
}
else if(GetPlayerScore(playerid) < 100)
{
SendClientMessage(playerid, GREEN,"Lieutenant");
}
else if(GetPlayerScore(playerid) < 200)
{
SendClientMessage(playerid, GREEN,"Captain");
}
else if(GetPlayerScore(playerid) < 350)
{
SendClientMessage(playerid, GREEN,"Lieutenant Major");
}
else if(GetPlayerScore(playerid) < 500)
{
SendClientMessage(playerid, GREEN,"Colonel");
}
else if(GetPlayerScore(playerid) < 800)
{
SendClientMessage(playerid, GREEN,"General");
}
else if(GetPlayerScore(playerid) < 1500)
{
SendClientMessage(playerid, GREEN,"Master of War");
}
return 1;
}
also remove main {} cuz this is not a gamemode...