SetCameraLookAt, etc (Tutorial System) -
Swyft™ - 26.10.2012
Okay, so I am trying to edit the tutorial system I currently have
but when I take the coords, I always screw it up for
SetCameraLookAt, and etc. Can someone help me with getting the coords for these desired places, and etc.
I know I should post at the Script request or something. But if someone can help me, please PM me or reply!
Re: SetCameraLookAt, etc (Tutorial System) -
CoaPsyFactor - 26.10.2012
With SetPlayerCameraPos you set position of camera and with SetPlayerCameraLookAt you set the position where camera should look
XYZ Rotation, only you set positions
Re: SetCameraLookAt, etc (Tutorial System) -
Swyft™ - 26.10.2012
See that's where it confuses me..... can I just use the same coordinates for both and for SetPlayerPos because when I do it just goes too a white screen, it's stupid. lol
Re: SetCameraLookAt, etc (Tutorial System) -
CoaPsyFactor - 27.10.2012
Look, for example, you want to set camera look from isometric view in Cluckin' bell, you set position of camera at X+10 Y+10 Z+2 (example) XYZ are coordinates of Cluckin' bell and then you set look at to X Y Z of Cluckin' bell, camera would be 5m on X and Y coordinate and 2m on Z coordinate from Cluckin' bell, and with look at you set where it should look at
Re: SetCameraLookAt, etc (Tutorial System) -
Swyft™ - 27.10.2012
See, that's confusing...
I have an issue understanding people well. So it's kind of hard to understand you. Haha.
Re: SetCameraLookAt, etc (Tutorial System) -
CoaPsyFactor - 27.10.2012
Oh lord, look you have an apple on coordinates X=0 Y=0 Z=0 and orange on X=5 Y=5 Z=5, With SetPlayerCameraPos you set position where camera should be, lets imagine camera as an Arrow, So with SetPlayerCameraPos you will set that arrow on some position, lets say now X=10 Y=10 Z=10, now with SetPlayerCameraLookAt you will set position where that arrow should point, if you set X=0 Y=0 Z=0 It will point on Apple and if you set X=5 Y=5 Z=5 it will point on orange, that is for camera too, if you set X=0 Y=0 Z=0 your camera would look at Apple and if you set X=5 Y=5 Z=5 your camera would look at orange. Understood now?
Re: SetCameraLookAt, etc (Tutorial System) -
CoaPsyFactor - 27.10.2012
Sorry for double post but can you understand now
?
Re: SetCameraLookAt, etc (Tutorial System) -
Swyft™ - 27.10.2012
Sadly, nope.. Sorry
Re: SetCameraLookAt, etc (Tutorial System) -
CoaPsyFactor - 27.10.2012
programing is not your life style, especially something in 3D space
Re: SetCameraLookAt, etc (Tutorial System) -
Swyft™ - 27.10.2012
I like scripting, I have done it since 2009... It's just some things take me forever to understand... U know?