
public OnPlayerUpdate(playerid)
{
if(!IsPlayerInAnyVehicle(playerid))
{
new Armas[MAX_PLAYERS],Balas[MAX_PLAYERS];
GetPlayerWeaponData(playerid, 5, Armas[playerid], Balas[playerid]);
if(Armas[playerid] == 30 && Balas[playerid] >= 1)//Ak-47
{
if(GetPlayerWeapon(playerid) == 30) RemovePlayerAttachedObject(playerid,M4-AK);
else SetPlayerAttachedObject(playerid, M4-AK, 355, 1, -0.060921, -0.141673, 0.000000, 0.000000, 35.362735, 0.000000);
}
else if(Armas[playerid] == 31 && Balas[playerid] >= 1) //FUZIL
{
if(GetPlayerWeapon(playerid) == 31) RemovePlayerAttachedObject(playerid,M4-AK);
else SetPlayerAttachedObject(playerid, M4-AK, 356, 1, -0.099681, -0.133408, 0.000000, 1.027592, 19.667785, 0.000000);
}
else
{
RemovePlayerAttachedObject(playerid,M4-AK);
}
GetPlayerWeaponData(playerid, 3, Armas[playerid], Balas[playerid]);
if(Armas[playerid] == 25 && Balas[playerid] >= 1) //Pump
{
if(GetPlayerWeapon(playerid) == 25) RemovePlayerAttachedObject(playerid,PumP);
else SetPlayerAttachedObject(playerid, PumP, 349, 1, -0.109260, -0.059651, -0.066210, 186.310729, 42.375362, 6.716565);
}
{
RemovePlayerAttachedObject(playerid,PumP);
}
}
return 1;
}
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Simples o seu cуdigo nгo faz o que vocк quer, vocк terб que criar o seu attachando as armas ao seu gosto.
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