Look at... - Printable Version
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+--- Thread: Look at... (
/showthread.php?tid=387755)
Look at... -
ZeQualX - 26.10.2012
Hi everyone im working on my own GM and i realize that i need so bad any function that makes the player loot to a certain point, like:
pawn Код:
SetPlayerAngleToPoint(playerid, x, y, z);
So the character's facing angle will be in the direction of the given point (x,y,z) if anyone knows about a function like this i would really appreciate it so much, thanks.
Re: Look at... -
MechaTech - 26.10.2012
Yes, if you have declared where x, y ,z are.
Re: Look at... -
[TC]XxJuggaloxX - 26.10.2012
What exactly are you asking here for? You need a command? Include? Filterscript?
If you need a command use this and edit it to what you need
pawn Код:
CMD:myangle(playerid, params[])
{
new myString[128], Float:a;
GetPlayerFacingAngle(playerid, a);
format(myString, sizeof(myString), "Your angle is: %0.2f", a);
SendClientMessageEx(playerid, 0xFFFFFFFF, myString);
new myString2[128], Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
format(myString2, sizeof(myString), "Your position is: %f, %f, %f", x, y, z);
SendClientMessageEx(playerid, 0xFFFFFFFF, myString2);
return 1;
}
Re: Look at... -
verlaj - 26.10.2012
I am not sure if you want this but.
If(IsplayerInRangeOfpoint(playerid, 7.0, x ,y ,z);
{
SetPlayerFacingAngle(postion of the object)
SendClientMessage(if you want)
}