how i should add that OnplayerStateChange so when someone is in car and attach neons to it and after teleport somewhere car will stay with neons how i can do it when player state change neons from car will dissapear
Код:
DestroyObject(GetPVarInt(playerid, "Blue1"));
DeletePVar(playerid, "Neon");
DestroyObject(GetPVarInt(playerid, "Blue2"));
DeletePVar(playerid, "Neon");
DestroyObject(GetPVarInt(playerid, "Green1"));
DeletePVar(playerid, "Neon");
DestroyObject(GetPVarInt(playerid, "Green2"));
DeletePVar(playerid, "Neon");
DestroyObject(GetPVarInt(playerid, "Pink1"));
DeletePVar(playerid, "Neon");
DestroyObject(GetPVarInt(playerid, "Pink2"));
DeletePVar(playerid, "Neon");
DestroyObject(GetPVarInt(playerid, "Red1"));
DeletePVar(playerid, "Neon");
DestroyObject(GetPVarInt(playerid, "Red2"));
DeletePVar(playerid, "Neon");
DestroyObject(GetPVarInt(playerid, "White1"));
DeletePVar(playerid, "Neon");
DestroyObject(GetPVarInt(playerid, "White2"));
DeletePVar(playerid, "Neon");
DestroyObject(GetPVarInt(playerid, "Yellow1"));
DeletePVar(playerid, "Neon");
DestroyObject(GetPVarInt(playerid, "Yellow2"));
DeletePVar(playerid, "Neon");