public OnGameModeInit() { SetTimer("VehicleHealthBarUpdate",500,true); return 1; } forward VehicleHealthBarUpdate(); public VehicleHealthBarUpdate() { for(new i=0;i<MAX_PLAYERS;i++) if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i)) { new Float:health; GetVehicleHealth(i,health); SetProgressBarValue(Barid1,health); //Value must be Float ProgressBarUpdate(Barid1); } }