public OnGameModeInit()
{
SetTimer("VehicleHealthBarUpdate",500,true);
return 1;
}
forward VehicleHealthBarUpdate();
public VehicleHealthBarUpdate()
{
for(new i=0;i<MAX_PLAYERS;i++) if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i)) {
new Float:health; GetVehicleHealth(i,health);
SetProgressBarValue(Barid1,health); //Value must be Float
ProgressBarUpdate(Barid1);
}
}