Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(272) : error 017: undefined symbol "name"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(272) : error 017: undefined symbol "value"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(273) : error 017: undefined symbol "name"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(273) : error 017: undefined symbol "value"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(274) : error 017: undefined symbol "name"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(274) : error 017: undefined symbol "value"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(274) : warning 213: tag mismatch
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(275) : error 017: undefined symbol "name"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(275) : error 017: undefined symbol "value"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(275) : warning 213: tag mismatch
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(276) : error 017: undefined symbol "name"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(276) : error 017: undefined symbol "value"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(276) : warning 213: tag mismatch
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(277) : error 017: undefined symbol "name"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(277) : error 017: undefined symbol "value"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(278) : error 017: undefined symbol "name"
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(278) : error 035: argument type mismatch (argument 2)
public LoadHouses()
{
new file[60],houseowner[24];
for(new i = 0; i < MAX_HOUSES;i++)
{
format(file,sizeof(file),"Houses/%i.ini",i);
if(!fexist(file)) continue;
new INI:ini = INI_Open(file);
INI_Int("Price", HInfo[i][Price]);
INI_Int("Owned", HInfo[i][Owned]);
INI_Int("XPos", HInfo[i][XPos]);
INI_Int("YPos", HInfo[i][YPos]);
INI_Int("ZPos", HInfo[i][ZPos]);
INI_Int("VirtualWorld", HInfo[i][VirtualWorldID]);
INI_String("Owner", houseowner, MAX_PLAYER_NAME);
format(HInfo[i][Owner],24,"%s",houseowner);
HouseEnter[i] = CreateDynamicCP(HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos],1.5,HInfo[i][VirtualWorldID]);
HouseExit[i] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,HInfo[i][VirtualWorldID]);
new labelstring[100];
switch(HInfo[i][Owned])
{
case 0:{format(labelstring,sizeof(labelstring),"Owned: No \nPrice: %i",HInfo[i][Price]);}
case 1:{format(labelstring,sizeof(labelstring),"Owned: Yes \nPrice: %i \nOwner: %s",HInfo[i][Price],HInfo[i][Owner]);}
}
HInfo[i][HouseLabel] = Create3DTextLabel(labelstring,0xFF0000FF,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos],25.0,HInfo[i][VirtualWorldID]);
HouseCount++;
INI_Close(ini);
}
return 1;
}
#define MAX_HOUSES 100
//ADD SOMEWHERE with all ur other enums enum houseInfo { hLevel, hPrice, hStatus, hOwner[32], Float:hX, Float:hY, Float:hZ, hMoney, hMaterials, hWeed, hCrack, hGun[5], hGunAmmo[5], hPickup, Text3D:hText } new HouseInfo[MAX_HOUSES][houseInfo];
ADD AT THE BOTTOM, LOAD HOUSE (WHEN GM START) SAVE GM (WHEN GM CLOSES) stock LoadHouse() { new binfo[21][32]; new string[256]; new File:file = fopen("houses.cfg", io_read); if(file) { new idx = 1; while(idx < MAX_HOUSES) { fread(file, string); split(string, binfo, '|'); HouseInfo[idx][hLevel] = strval(binfo[0]); HouseInfo[idx][hPrice] = strval(binfo[1]); HouseInfo[idx][hStatus] = strval(binfo[2]); format(HouseInfo[idx][hOwner], 32, "%s", binfo[3]); HouseInfo[idx][hX] = floatstr(binfo[4]); HouseInfo[idx][hY] = floatstr(binfo[5]); HouseInfo[idx][hZ] = floatstr(binfo[6]); HouseInfo[idx][hMoney] = strval(binfo[7]); HouseInfo[idx][hMaterials] = strval(binfo[8]); HouseInfo[idx][hWeed] = strval(binfo[9]); HouseInfo[idx][hCrack] = strval(binfo[10]); HouseInfo[idx][hGun][0] = strval(binfo[11]); HouseInfo[idx][hGunAmmo][0] = strval(binfo[12]); HouseInfo[idx][hGun][1] = strval(binfo[13]); HouseInfo[idx][hGunAmmo][1] = strval(binfo[14]); HouseInfo[idx][hGun][2] = strval(binfo[15]); HouseInfo[idx][hGunAmmo][2] = strval(binfo[16]); HouseInfo[idx][hGun][3] = strval(binfo[17]); HouseInfo[idx][hGunAmmo][3] = strval(binfo[18]); HouseInfo[idx][hGun][4] = strval(binfo[19]); HouseInfo[idx][hGunAmmo][4] = strval(binfo[20]); if(HouseInfo[idx][hLevel]) { HouseInfo[idx][hPickup] = CreateDynamicPickup(1273, 1, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ], 0); if(!strcmp("The State", HouseInfo[idx][hOwner])) format(string, sizeof(string), "ID: %d\nHouse (Lvl: %d)\nOwner: %s\nStatus: For Sale\nPrice: $%d", idx, HouseInfo[idx][hLevel], HouseInfo[idx][hOwner], HouseInfo[idx][hPrice]); else format(string, sizeof(string), "ID: %d\nHouse (Lvl: %d)\nOwner: %s\nStatus: %s", idx, HouseInfo[idx][hLevel], HouseInfo[idx][hOwner], RHS(idx)); HouseInfo[idx][hText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]+0.3, 15); } idx++; } } print("Houses loaded successfully."); return 1; } stock SaveHouse() { new idx = 1, File:file; new string[256]; while(idx < MAX_HOUSES) { format(string, sizeof(string), "%d|%d|%d|%s|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\r\n", HouseInfo[idx][hLevel], HouseInfo[idx][hPrice], HouseInfo[idx][hStatus], HouseInfo[idx][hOwner], HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ], HouseInfo[idx][hMoney], HouseInfo[idx][hMaterials], HouseInfo[idx][hWeed], HouseInfo[idx][hCrack], HouseInfo[idx][hGun][0], HouseInfo[idx][hGunAmmo][0], HouseInfo[idx][hGun][1], HouseInfo[idx][hGunAmmo][1], HouseInfo[idx][hGun][2], HouseInfo[idx][hGunAmmo][2], HouseInfo[idx][hGun][3], HouseInfo[idx][hGunAmmo][3], HouseInfo[idx][hGun][4], HouseInfo[idx][hGunAmmo][4] ); if(idx == 1) { file = fopen("houses.cfg", io_write); } else { file = fopen("houses.cfg", io_append); } fwrite(file, string); fclose(file); idx++; } print("Houses saved successfully."); }
INI_Int("Price", HInfo[i][Price]);
INI_Int("Owned", HInfo[i][Owned]);
INI_Int("XPos", HInfo[i][XPos]);
INI_Int("YPos", HInfo[i][YPos]);
INI_Int("ZPos", HInfo[i][ZPos]);
INI_Int("VirtualWorld", HInfo[i][VirtualWorldID]);
INI_String("Owner", houseowner, MAX_PLAYER_NAME);
HERE YOU HERE IS 1 i created, REP ++ if i helped u
Код:
#define MAX_HOUSES 100 Код:
//ADD SOMEWHERE with all ur other enums enum houseInfo { hLevel, hPrice, hStatus, hOwner[32], Float:hX, Float:hY, Float:hZ, hMoney, hMaterials, hWeed, hCrack, hGun[5], hGunAmmo[5], hPickup, Text3D:hText } new HouseInfo[MAX_HOUSES][houseInfo]; Код:
ADD AT THE BOTTOM, LOAD HOUSE (WHEN GM START) SAVE GM (WHEN GM CLOSES) stock LoadHouse() { new binfo[21][32]; new string[256]; new File:file = fopen("houses.cfg", io_read); if(file) { new idx = 1; while(idx < MAX_HOUSES) { fread(file, string); split(string, binfo, '|'); HouseInfo[idx][hLevel] = strval(binfo[0]); HouseInfo[idx][hPrice] = strval(binfo[1]); HouseInfo[idx][hStatus] = strval(binfo[2]); format(HouseInfo[idx][hOwner], 32, "%s", binfo[3]); HouseInfo[idx][hX] = floatstr(binfo[4]); HouseInfo[idx][hY] = floatstr(binfo[5]); HouseInfo[idx][hZ] = floatstr(binfo[6]); HouseInfo[idx][hMoney] = strval(binfo[7]); HouseInfo[idx][hMaterials] = strval(binfo[8]); HouseInfo[idx][hWeed] = strval(binfo[9]); HouseInfo[idx][hCrack] = strval(binfo[10]); HouseInfo[idx][hGun][0] = strval(binfo[11]); HouseInfo[idx][hGunAmmo][0] = strval(binfo[12]); HouseInfo[idx][hGun][1] = strval(binfo[13]); HouseInfo[idx][hGunAmmo][1] = strval(binfo[14]); HouseInfo[idx][hGun][2] = strval(binfo[15]); HouseInfo[idx][hGunAmmo][2] = strval(binfo[16]); HouseInfo[idx][hGun][3] = strval(binfo[17]); HouseInfo[idx][hGunAmmo][3] = strval(binfo[18]); HouseInfo[idx][hGun][4] = strval(binfo[19]); HouseInfo[idx][hGunAmmo][4] = strval(binfo[20]); if(HouseInfo[idx][hLevel]) { HouseInfo[idx][hPickup] = CreateDynamicPickup(1273, 1, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ], 0); if(!strcmp("The State", HouseInfo[idx][hOwner])) format(string, sizeof(string), "ID: %d\nHouse (Lvl: %d)\nOwner: %s\nStatus: For Sale\nPrice: $%d", idx, HouseInfo[idx][hLevel], HouseInfo[idx][hOwner], HouseInfo[idx][hPrice]); else format(string, sizeof(string), "ID: %d\nHouse (Lvl: %d)\nOwner: %s\nStatus: %s", idx, HouseInfo[idx][hLevel], HouseInfo[idx][hOwner], RHS(idx)); HouseInfo[idx][hText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]+0.3, 15); } idx++; } } print("Houses loaded successfully."); return 1; } stock SaveHouse() { new idx = 1, File:file; new string[256]; while(idx < MAX_HOUSES) { format(string, sizeof(string), "%d|%d|%d|%s|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\r\n", HouseInfo[idx][hLevel], HouseInfo[idx][hPrice], HouseInfo[idx][hStatus], HouseInfo[idx][hOwner], HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ], HouseInfo[idx][hMoney], HouseInfo[idx][hMaterials], HouseInfo[idx][hWeed], HouseInfo[idx][hCrack], HouseInfo[idx][hGun][0], HouseInfo[idx][hGunAmmo][0], HouseInfo[idx][hGun][1], HouseInfo[idx][hGunAmmo][1], HouseInfo[idx][hGun][2], HouseInfo[idx][hGunAmmo][2], HouseInfo[idx][hGun][3], HouseInfo[idx][hGunAmmo][3], HouseInfo[idx][hGun][4], HouseInfo[idx][hGunAmmo][4] ); if(idx == 1) { file = fopen("houses.cfg", io_write); } else { file = fopen("houses.cfg", io_append); } fwrite(file, string); fclose(file); idx++; } print("Houses saved successfully."); } |
Have you read the y_ini tutorial? If not do so - it explains loading in great detail.
|
Well first I suggest you finish reading it - and don't try skip sections.
|
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(271) : warning 213: tag mismatch
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(272) : warning 213: tag mismatch
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(273) : warning 213: tag mismatch
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(275) : error 035: argument type mismatch (argument 2)
Y:\Documents\SpectralRP\gamemodes\spectralrp.pwn(288) : error 035: argument type mismatch (argument 1)
INI:ini[housedata](name[], value[])
{
new houseowner[24];
for(new i = 0; i < MAX_HOUSES;i++)
{
INI_Int("Price",HInfo[i][Price]);
INI_Int("Owned",HInfo[i][Owned]);
INI_Int("XPos",HInfo[i][XPos]);
INI_Int("YPos",HInfo[i][YPos]);
INI_Int("ZPos",HInfo[i][ZPos]);
INI_Int("VirtualWorld",HInfo[i][VirtualWorldID]);
INI_String("Owner", houseowner, sizeof(houseowner));
}
return 1;
}
public LoadHouses()
{
new file[60],houseowner[24];
for(new i = 0; i < MAX_HOUSES;i++)
{
format(file,sizeof(file),"Houses/%i.ini",i);
if(!fexist(file)) continue;
new INI:ini = INI_Open(file);
format(HInfo[i][Owner],24,"%s",houseowner);
INI_Load(ini);
HouseEnter[i] = CreateDynamicCP(HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos],1.5,HInfo[i][VirtualWorldID]);
HouseExit[i] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,HInfo[i][VirtualWorldID]);
new labelstring[100];
switch(HInfo[i][Owned])
{
case 0:{format(labelstring,sizeof(labelstring),"Owned: No \nPrice: %i",HInfo[i][Price]);}
case 1:{format(labelstring,sizeof(labelstring),"Owned: Yes \nPrice: %i \nOwner: %s",HInfo[i][Price],HInfo[i][Owner]);}
}
HInfo[i][HouseLabel] = Create3DTextLabel(labelstring,0xFF0000FF,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos],25.0,HInfo[i][VirtualWorldID]);
HouseCount++;
INI_Close(ini);
}
return 1;
}