if(IsACop(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "LSPD: {FFFFFF}/ram /uncuff /detain /track /door /gate /locker /showbadge /frisk /createspike /removespike /removespikes /createcade /removecade /removecades");
if(IsACop(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "LSPD: {FFFFFF}/r /d /m /tazer /cuff /siren /ticket /wanted /mdc /drag /su /arrest /take");
if(IsACop(playerid)) { SendClientMessage(playerid, COLOR_YELLOW, "LSPD: {FFFFFF}/ram /uncuff /detain /track /door /gate /locker /showbadge /frisk /createspike /removespike /removespikes /createcade /removecade /removecades"); SendClientMessage(playerid, COLOR_YELLOW, "LSPD: {FFFFFF}/r /d /m /tazer /cuff /siren /ticket /wanted /mdc /drag /su /arrest /take"); }
if(IsACop(playerid)) return SendClientMessage(playerid, COLOR_YELLOW, "LSPD: {FFFFFF}/ram /uncuff /detain /track /door /gate /locker /showbadge /frisk /createspike /removespike /removespikes /createcade /removecade /removecades"); if(IsACop(playerid)) return SendClientMessage(playerid, COLOR_YELLOW, "LSPD: {FFFFFF}/r /d /m /tazer /cuff /siren /ticket /wanted /mdc /drag /su /arrest /take");
if(IsACop(playerid))
{
SendClientMessage(playerid, COLOR_YELLOW, "LSPD: {FFFFFF}/ram /uncuff /detain /track /door /gate /locker /showbadge /frisk /createspike /removespike /removespikes /createcade /removecade /removecades");
SendClientMessage(playerid, COLOR_YELLOW, "LSPD: {FFFFFF}/r /d /m /tazer /cuff /siren /ticket /wanted /mdc /drag /su /arrest /take");
return 1;
}
Code:
if(IsACop(playerid)) { SendClientMessage(playerid, COLOR_YELLOW, "LSPD: {FFFFFF}/ram /uncuff /detain /track /door /gate /locker /showbadge /frisk /createspike /removespike /removespikes /createcade /removecade /removecades"); SendClientMessage(playerid, COLOR_YELLOW, "LSPD: {FFFFFF}/r /d /m /tazer /cuff /siren /ticket /wanted /mdc /drag /su /arrest /take"); } |
There's nothing to do if you've written your codes with wrong way. Learn to use a clean way to script your modes.
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