Saving a 3D Text Label -
RLGaming - 14.10.2012
Hello, I currently have this:
pawn Код:
new Filename[64], line[256];
format(Filename, sizeof(Filename), "Labels.ini");
new File:handle = fopen(Filename, io_write);
format(line, 256, "X=%f\n", fTextPos[0]);fwrite(handle, line);
format(line, 256, "Y=%f\n", fTextPos[1]);fwrite(handle, line);
format(line, 256, "Z=%f\n", fTextPos[2]);fwrite(handle, line);
format(line, 256, "Text=%s", text);fwrite(handle, line);
fclose(handle);
}
When I create a label it saves etc, but whenever I create another it over-writes it, so how can I add in like multiple saving? Like a new label on a new line?
Also, how would I would this?
Thanks+rep
Re: Saving a 3D Text Label -
mineralo - 14.10.2012
just creat and afte destroy if you want make other one or update text
https://sampwiki.blast.hk/wiki/Delete3DTextLabel
https://sampwiki.blast.hk/wiki/Update3DTextLabelText
Re: Saving a 3D Text Label -
RLGaming - 14.10.2012
But when I create another one, i want to keep the existing one, if that makes sense
I.E.
/createtlabel ergweghgw
- text is now created for eg-
then I do the cmd again
but the text I created at the start still exists and is saved as well as the second one i made
Re: Saving a 3D Text Label -
mineralo - 14.10.2012
not much understood what you said, what you want?
you want to make multiple 3d texts? and every still in game?
or you want to replace old one with other one?
or what?
Re: Saving a 3D Text Label -
RLGaming - 14.10.2012
'you want to make multiple 3d texts? and every still in game?'
Yes, that
Re: Saving a 3D Text Label -
mineralo - 14.10.2012
PHP код:
public OnGameModeInit()
{
new Text3D:label[100];
new cont;
return 1;
}
public OnPlayerCommand(cmdtext[])
{
new cmd,tmp[256],idx;
cmd= strtok(cmdtext,idx);
if(!strcmp(cmd,"/createtext",true))
{
tmp = strtok(cmdtext,idx);
if(!strlen(tmp)) return SendClientMessage(playerid,-1,"/createtext <text>");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
label[cont] = Create3DTextLabel(tmp,0x008080FF,x,y,z,40.0,0);
cont++;
return 1;
}
return 0;
}
Re: Saving a 3D Text Label -
RLGaming - 14.10.2012
That doesnt save the text though
Re: Saving a 3D Text Label -
mineralo - 14.10.2012
PHP код:
public OnGameModeInit()
{
new Text3D:label[100];
new cont;
return 1;
}
public OnPlayerCommand(cmdtext[])
{
new cmd,tmp[256],idx;
cmd= strtok(cmdtext,idx);
if(!strcmp(cmd,"/createtext",true))
{
tmp = strtok(cmdtext,idx);
if(!strlen(tmp)) return SendClientMessage(playerid,-1,"/createtext <text>");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
label[cont] = Create3DTextLabel(tmp,0x008080FF,x,y,z,40.0,0);
new Filename[64], line[256];
format(Filename, sizeof(Filename), "Labels.ini");
new File:handle = fopen(Filename, io_write);
format(line, 256, "X=%f\n",x);fwrite(handle, line);
format(line, 256, "Y=%f\n", y);fwrite(handle, line);
format(line, 256, "Z=%f\n", z);fwrite(handle, line);
format(line, 256, "Text=%s", tmp);fwrite(handle, line);
fclose(handle);
cont++;
return 1;
}
return 0;
}
Re: Saving a 3D Text Label -
RLGaming - 14.10.2012
Thats the same system i already have
Re: Saving a 3D Text Label -
mineralo - 14.10.2012
you want when server started up to load all them labels?