TextDrawBoxColor(Ipad_Monitor,0xffffffff);
// Topo:
new Text:Textdraw;
// OnGameModeInit/OnFilterScriptInit:
Textdraw = TextDrawCreate(400.000000, 400.000000, "LOADSUK:loadsc8");
// Mostrar:
TextDrawShowForPlayer(playerid, Textdraw);
Ipad_Monitor = TextDrawCreate(450.000000,50.000000,"X"); TextDrawLetterSize(Ipad_Monitor,-0.000000,38.000000); TextDrawTextSize(Ipad_Monitor,220.000000,16.000000); TextDrawBoxColor(Ipad_Monitor,0xffffffff); TextDrawSetProportional(Ipad_Monitor,1); TextDrawSetOutline(Ipad_Monitor,1); TextDrawSetShadow(Ipad_Monitor,1); TextDrawAlignment(Ipad_Monitor,0); TextDrawUseBox(Ipad_Monitor,1); TextDrawFont(Ipad_Monitor,3);