#include <a_samp>
#define DIALOGID 1337
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Weapon Menu by Team_PRO is Loaded [V1.2]");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Weapon List By Team_PRO is Unloaded [V1.2]");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Stunt|DM|Fun|Derby");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
print("\n--------------------------------------");
print(" Weapon Menu by Team_PRO is Unloaded [V1.2]");
print("--------------------------------------\n");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/shop", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Weapon Lists", "{00FF00}Melees\n{00FF00}Pistols\n{00FF00}Sub-Machine Guns\n{00FF00}Rifle's\n{00FF00}Assault Rifle\n{00FF00}Shotgun\n{00FF00}Heavy Weapon\n{00FF00}Thrown\n{00FF00}Other Melees", "Select", "Cancel");
SendClientMessage(playerid,1,"You've Been Opened The Weapon Menu/Shop");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGID)
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Weapon Menu", "Knuckle Dusters\nGolf Club\nNite Stick\nKnife\nBat\nShovel\nPool Cue\nKatana\nDildo\nSpray Can\n", "Select", "Cancel");
}
if(listitem == 1)
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Weapon Menu", "9mm\nSilenced 9mm\nDesert Eagle", "Get", "Cancel");
}
if(listitem == 2)
{
ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Weapon Menu", "Uzi\nSMG\nTec9", "Get", "Cancel");
}
if(listitem == 3)
{
ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Weapon Menu", "Country Rifle\nSniper Rifle", "Get", "Cancel");
}
if(listitem == 4)
{
ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, "Weapon Menu", "AK-47\nM4", "Get", "Cancel");
}
if(listitem == 5)
{
ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, "Weapon Menu", "Standard Shotgun\nSawnoff Shotgun\nCombat Shotgun", "Get", "Cancel");
}
if(listitem == 6)
{
ShowPlayerDialog(playerid, DIALOGID+7, DIALOG_STYLE_LIST, "Weapon Menu", "Rocket Laucher\nHeat Seaker\nMinigun\nChain Saw", "Get", "Cancel");
}
if(listitem == 7)
{
ShowPlayerDialog(playerid, DIALOGID+8, DIALOG_STYLE_LIST, "Weapon Menu", "Granade\nTear Gas", "Get", "Cancel");
}
if(listitem == 8)
{
ShowPlayerDialog(playerid, DIALOGID+9, DIALOG_STYLE_LIST, "Weapon Menu", "Fire Extinguisher\nSatchel Charge\nParachute\nNightvision Goggles\nFlowers", "Get", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+1)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 1, 1);
GivePlayerMoney(playerid,-500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 2, 1);
GivePlayerMoney(playerid,-500);
}
if(listitem == 2)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 3, 1);
}
if(listitem == 3)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 4, 1);
}
if(listitem == 4)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 5, 1);
}
if(listitem == 5)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 6, 1);
}
if(listitem == 6)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 7, 1);
}
if(listitem == 7)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 8, 1);
}
if(listitem == 8)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 10, 1);
}
if(listitem == 9)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 41, 99999);
}
if(listitem == 10)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 15, 1);
}
}
return 1;
}
if(dialogid == DIALOGID+2)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 22, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 23, 99999);
}
if(listitem == 2)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 24, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+3)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 28, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 29, 99999);
}
if(listitem == 2)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 32, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+4)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 33, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 34, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+5)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 30, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 31, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+6)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 25, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 26, 99999);
}
if(listitem == 2)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 27, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+7)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 35, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 36, 99999);
}
if(listitem == 2)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 38, 99999);
}
if(listitem == 3)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 9, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+8)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 16, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 17, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+9)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 42, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 39, 1);
GivePlayerWeapon(playerid, 40, 1);
}
if(listitem == 2)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 46, 1);
}
if(listitem == 3)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 44, 1);
}
if(listitem == 4)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 14, 1);
}
}
return 1;
}
return 0;
}
#include <a_samp>
#define DIALOGID 1337
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Weapon Menu by Team_PRO is Loaded [V1.1]");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Weapon List By Team_PRO is Unloaded [V1.1]");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Stunt|DM|Fun|Derby");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
print("\n--------------------------------------");
print(" Weapon Menu by Team_PRO is Unloaded [V1.1]");
print("--------------------------------------\n");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/shop", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Weapon Lists", "{00FF00}Melees\n{00FF00}Pistols\n{00FF00}Sub-Machine Guns\n{00FF00}Rifle's\n{00FF00}Assault Rifle\n{00FF00}Shotgun\n{00FF00}Heavy Weapon\n{00FF00}Thrown\n{00FF00}Other Melees", "Select", "Cancel");
SendClientMessage(playerid,1,"You've Been Opened The Weapon Menu/Shop");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGID)
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Weapon Menu", "Knuckle Dusters\nGolf Club\nNite Stick\nKnife\nBat\nShovel\nPool Cue\nKatana\nDildo\nSpray Can\n", "Select", "Cancel");
}
if(listitem == 1)
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Weapon Menu", "9mm\nSilenced 9mm\nDesert Eagle", "Get", "Cancel");
}
if(listitem == 2)
{
ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Weapon Menu", "Uzi\nSMG\nTec9", "Get", "Cancel");
}
if(listitem == 3)
{
ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Weapon Menu", "Country Rifle\nSniper Rifle", "Get", "Cancel");
}
if(listitem == 4)
{
ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, "Weapon Menu", "AK-47\nM4", "Get", "Cancel");
}
if(listitem == 5)
{
ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, "Weapon Menu", "Standard Shotgun\nSawnoff Shotgun\nCombat Shotgun", "Get", "Cancel");
}
if(listitem == 6)
{
ShowPlayerDialog(playerid, DIALOGID+7, DIALOG_STYLE_LIST, "Weapon Menu", "Rocket Laucher\nHeat Seaker\nMinigun\nChain Saw", "Get", "Cancel");
}
if(listitem == 7)
{
ShowPlayerDialog(playerid, DIALOGID+8, DIALOG_STYLE_LIST, "Weapon Menu", "Granade\nTear Gas", "Get", "Cancel");
}
if(listitem == 8)
{
ShowPlayerDialog(playerid, DIALOGID+9, DIALOG_STYLE_LIST, "Weapon Menu", "Fire Extinguisher\nSatchel Charge\nParachute\nNightvision Goggles\nFlowers", "Get", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+1)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 1, 1);
GivePlayerMoney(playerid,-500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 2, 1);
GivePlayerMoney(playerid,-500);
}
if(listitem == 2)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 3, 1);
}
if(listitem == 3)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 4, 1);
}
if(listitem == 4)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 5, 1);
}
if(listitem == 5)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 6, 1);
}
if(listitem == 6)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 7, 1);
}
if(listitem == 7)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 8, 1);
}
if(listitem == 8)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 10, 1);
}
if(listitem == 9)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 41, 99999);
}
if(listitem == 10)
{
GivePlayerMoney(playerid,-500);
GivePlayerWeapon(playerid, 15, 1);
}
}
return 1;
}
if(dialogid == DIALOGID+2)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 22, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 23, 99999);
}
if(listitem == 2)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 24, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+3)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 28, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 29, 99999);
}
if(listitem == 2)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 32, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+4)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 33, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 34, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+5)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 30, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 31, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+6)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 25, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 26, 99999);
}
if(listitem == 2)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 27, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+7)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 35, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 36, 99999);
}
if(listitem == 2)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 38, 99999);
}
if(listitem == 3)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 9, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+8)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 16, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 17, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+9)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 42, 99999);
}
if(listitem == 1)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 39, 1);
GivePlayerWeapon(playerid, 40, 1);
}
if(listitem == 2)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 46, 1);
}
if(listitem == 3)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 44, 1);
}
if(listitem == 4)
{
GivePlayerMoney(playerid,-5000);
GivePlayerWeapon(playerid, 14, 1);
}
}
return 1;
}
return 0;
}
#include <a_samp>
#define DIALOGID 1337
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Weapon Menu by Team_PRO is Loaded [V1.0]");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Weapon List By Team_PRO is Unloaded [V1.0]");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Edit me Inside The Pawno");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
print("\n--------------------------------------");
print(" Weapon Menu by Team_PRO is Unloaded [V1.0]");
print("--------------------------------------\n");
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid,-1,"This Server Used Weapon List By Team_PRO");
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/shop", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Weapon Lists", "Melees\nPistols\nSub-Machine Guns\nRifle's\nAssault Rifle\nShotgun\nHeavy Weapon\nThrown\nOther Melees", "Select", "Cancel");
SendClientMessage(playerid,1,"You've Been Opened The Weapon Menu/Shop");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGID)
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Weapon Menu(By Team_PRO)(All Weapon Is In Here)", "Knuckle Dusters\nGolf Club\nNite Stick\nKnife\nBat\nShovel\nPool Cue\nKatana\nDildo\nSpray Can\n", "Select", "Cancel");
}
if(listitem == 1)
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Weapon Menu", "9mm\nSilenced 9mm\nDesert Eagle", "Get", "Cancel");
}
if(listitem == 2)
{
ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Weapon Menu", "Uzi\nSMG\nTec9", "Get", "Cancel");
}
if(listitem == 3)
{
ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Weapon Menu", "Country Rifle\nSniper Rifle", "Get", "Cancel");
}
if(listitem == 4)
{
ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, "Weapon Menu", "AK-47\nM4", "Get", "Cancel");
}
if(listitem == 5)
{
ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, "Weapon Menu", "Standard Shotgun\nSawnoff Shotgun\nCombat Shotgun", "Get", "Cancel");
}
if(listitem == 6)
{
ShowPlayerDialog(playerid, DIALOGID+7, DIALOG_STYLE_LIST, "Weapon Menu", "Rocket Laucher\nHeat Seaker\nMinigun\nChain Saw", "Get", "Cancel");
}
if(listitem == 7)
{
ShowPlayerDialog(playerid, DIALOGID+8, DIALOG_STYLE_LIST, "Weapon Menu", "Granade\nTear Gas", "Get", "Cancel");
}
if(listitem == 8)
{
ShowPlayerDialog(playerid, DIALOGID+9, DIALOG_STYLE_LIST, "Weapon Menu", "Fire Extinguisher\nSatchel Charge\nParachute\nNightvision Goggles\nFlowers", "Get", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+1)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 1, 1);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 2, 1);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 3, 1);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 4, 1);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid, 5, 1);
}
if(listitem == 5)
{
GivePlayerWeapon(playerid, 6, 1);
}
if(listitem == 6)
{
GivePlayerWeapon(playerid, 7, 1);
}
if(listitem == 7)
{
GivePlayerWeapon(playerid, 8, 1);
}
if(listitem == 8)
{
GivePlayerWeapon(playerid, 10, 1);
}
if(listitem == 9)
{
GivePlayerWeapon(playerid, 41, 99999);
}
if(listitem == 10)
{
GivePlayerWeapon(playerid, 15, 1);
}
}
return 1;
}
if(dialogid == DIALOGID+2)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 22, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 23, 99999);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 24, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+3)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 28, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 29, 99999);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 32, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+4)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 33, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 34, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+5)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 30, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 31, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+6)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 25, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 26, 99999);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 27, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+7)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 35, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 36, 99999);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 38, 99999);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 9, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+8)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 16, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 17, 99999);
}
}
return 1;
}
if(dialogid == DIALOGID+9)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 42, 99999);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 39, 1);
GivePlayerWeapon(playerid, 40, 1);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 46, 1);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 44, 1);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid, 14, 1);
}
}
return 1;
}
return 0;
}
Changelog 1.2
-Bug Fixed
Changelog 1.1
-Bug Fixed
-You Need $500 or $5000 To Buy Weapons
Changelog 1.0
-Initial Realease
Ahh! Its just a basic weapon shop script.
Try to add few new things which makes a difference in this and other weapon shop simple script. PS.: Good job |
Ahh! Its just a basic weapon shop script.
Try to add few new things which makes a difference in this and other weapon shop simple script. PS.: Good job |
/* Weapon List By Team_PRO © 2012
Content Rules And Regualtions,Credits,Thanks To,Explaintion,Everything And Nothing,Report,PS,Work Time,Upcoming More FS,PLanning Releases Date,Tool Used,Work Offered:)
Rules And Regulations
1)Do NOT Change The Credits
2)Do NOT STEAL It
3)Ask Me If Something Is Wrong Don't Edit it
Credits
Team_PRO/Edge (Creator,Creator Of Command,Tester,Bug Fixer 100% No Bugs Fully Fixed By Me And Unknow)
Unknow (Tester)
Silentshot (Tester,Bug Fixer)
Explaination
And Thank You For Using The Newest Weapon List By Team_PRO
More Filterscipt Coming Soon!!!
Releases Date September 27 2012
And Sorry For Long Time Releases Cause My Internet Cutted Out
Hope You Will Like The Weapon List
Everything And Nothing
Look No Errors "Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase"
Reports Bugs or Something Wrong
But If You Find Bugs or Something Wrong Please PM Me In SAMP Forums
or Email Me Mattrobertsantos@yahoo.com or Just Add Me In Skype Id: Edge/mattrobert2
PS:
If You Want To Chat Just Add Me In Skype Id: Edge/mattrober2
Note: Don't Add Me In Skype If You Don't Have Problems With The FS Just Add Me In To Chat
Work Time
3-7 Minutes
Upcoming Filterscrips:
Rules Dialog System[DONE]
Weapon Spawner V1.1[DONE]
Car Spawner V1.0[Not Worked Yet]
Help Dialog System[WIP|Work in Progress]
Special Work!!![Not Worked Yet]
More Coming Soon!!!
Planning Releases Of Upcoming New Filterscipt:
September 27, 2012
October 19, 2012
November 2, 2012
November 24, 2012
December 25, 2012(Chrismas Day)
Tools Used:
Pawno
Dialog Creator
Complier
*/
pawn Код:
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