Perfect timer for.. [+REP] - Printable Version
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Perfect timer for.. [+REP] -
Larry123 - 11.10.2012
Hello
I want to do a system, that in every 24hours system changes specific variable to "50". What is good system to do that? Give me good solution, please.
Thanks,
Larry
Re: Perfect timer for.. [+REP] -
XtremeR - 11.10.2012
its simple use this:
pawn Код:
forward ch();
public OnGameModeInit()
{
print("Starting timer...");
SetTimer("ch", 240000, false);
}
public ch()
{
//code here
}
Re: Perfect timer for.. [+REP] - Glint - 11.10.2012
You can use my function here
http://forum.sa-mp.com/showpost.php?...postcount=3631 it is helpful in your situation..
Re: Perfect timer for.. [+REP] -
Larry123 - 11.10.2012
XtremeR -- But what happens when i restart my server before 24h? Then the variable doesn`t change.
Glint -- Can you give some examples? I didn`t understand very well.
Re: Perfect timer for.. [+REP] - Glint - 11.10.2012
Can you tell me what you want to do in more detail so i can help you more.
Re: Perfect timer for.. [+REP] -
NewerthRoleplay - 11.10.2012
Quote:
Originally Posted by XtremeR
its simple use this:
pawn Код:
forward ch();
public OnGameModeInit() { print("Starting timer..."); SetTimer("ch", 240000, false); } public ch() { //code here }
|
Thats 4 minutes not 24 hours...
http://*******/OrkQVx there, click it to see what 24hours is in milliseconds
Re: Perfect timer for.. [+REP] -
Larry123 - 11.10.2012
I want to do a NPC, which has a variable(weed seeds) "50" in every 24hours.
Re: Perfect timer for.. [+REP] - Glint - 11.10.2012
Quote:
Originally Posted by Larry123
I want to do a NPC, which has a variable(weed seeds) "50" in every 24hours.
|
Sorry i still didn't understand you :P, you mean the NPC will gain 50 Weed Seeds every 24 hour ?
Re: Perfect timer for.. [+REP] -
NewerthRoleplay - 11.10.2012
Quote:
Originally Posted by Larry123
I want to do a NPC, which has a variable(weed seeds) "50" in every 24hours.
|
Wait now I'm confused, does the NPC have 50 (weed seeds) every 24hours?
Re: Perfect timer for.. [+REP] -
Larry123 - 11.10.2012
Glint, that's right