C:\Users\Beljulji\Documents\Samp Server\gamemodes\UltimateStunt.pwn(7508) : warning 225: unreachable code Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning.
public OnPlayerSpawn(playerid) { TextDrawHideForPlayer(playerid, Textdraw0); TextDrawHideForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2); TextDrawHideForPlayer(playerid, Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5); TextDrawHideForPlayer(playerid, Textdraw6); TextDrawHideForPlayer(playerid, Textdraw7); TextDrawShowForPlayer(playerid, flip); TextDrawShowForPlayer(playerid, autorepair); PlayerPlaySound(playerid, 1184, 2127.2194,2368.6323,10.8203); EnableBoast[playerid] = 0; TextDrawShowForPlayer(playerid, UStuntingTextDraw); TextDrawShowForPlayer(playerid, Time), TextDrawShowForPlayer(playerid, Date); GivePlayerWeapon(playerid,24,500); GivePlayerWeapon(playerid,27,500); GivePlayerWeapon(playerid,34,500); { return 1; } if(dm1[playerid] == 1) // If player is in dm1 { return SetPlayerPos(playerid,203.5948, 1929.7161, 22.8286); // You force the player to put the command } if(dm1[playerid] == 2) // If player is in dm1 { return SetPlayerPos(playerid,1537.8425,-1575.7318,67.2109); // You force the player to put the command } if(dm1[playerid] == 3) // If player is in dm1 { return SetPlayerPos(playerid,-2155.9631,-194.5772,35.3203); // You force the player to put the command } if(dm1[playerid] == 4) // If player is in dm1 { return SetPlayerPos(playerid,2377.4360351563, -4025.4250488281, 4.6225266456604); // You force the player to put the command } if(dm1[playerid] == 5) // If player is in dm1 { return SetPlayerPos(playerid, 1290.5618,-2034.6489,58.2215); // You force the player to put the command } if(dm1[playerid] == 6) // If player is in dm1 { return SetPlayerPos(playerid,2506.8252,-1667.8278,13.3767); // You force the player to put the command } if(dm1[playerid] == 7) // If player is in dm1 { return SetPlayerPos(playerid,-1390.3849, 1494.4746, 1.6152); // You force the player to put the command } if(dm1[playerid] == 8) // If player is in dm1 { return SetPlayerPos(playerid,-4799.9326, 1680.8673, 15.0000); // You force the player to put the command } return 1; }
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, flip);
TextDrawShowForPlayer(playerid, autorepair);
PlayerPlaySound(playerid, 1184, 2127.2194,2368.6323,10.8203);
EnableBoast[playerid] = 0;
TextDrawShowForPlayer(playerid, UStuntingTextDraw);
TextDrawShowForPlayer(playerid, Time), TextDrawShowForPlayer(playerid, Date);
GivePlayerWeapon(playerid,24,500);
GivePlayerWeapon(playerid,27,500);
GivePlayerWeapon(playerid,34,500);
if(dm1[playerid] == 1) // If player is in dm1
{
return SetPlayerPos(playerid,203.5948, 1929.7161, 22.8286); // You force the player to put the command
}
if(dm1[playerid] == 2) // If player is in dm1
{
return SetPlayerPos(playerid,1537.8425,-1575.7318,67.2109); // You force the player to put the command
}
if(dm1[playerid] == 3) // If player is in dm1
{
return SetPlayerPos(playerid,-2155.9631,-194.5772,35.3203); // You force the player to put the command
}
if(dm1[playerid] == 4) // If player is in dm1
{
return SetPlayerPos(playerid,2377.4360351563, -4025.4250488281, 4.6225266456604); // You force the player to put the command
}
if(dm1[playerid] == 5) // If player is in dm1
{
return SetPlayerPos(playerid, 1290.5618,-2034.6489,58.2215); // You force the player to put the command
}
if(dm1[playerid] == 6) // If player is in dm1
{
return SetPlayerPos(playerid,2506.8252,-1667.8278,13.3767); // You force the player to put the command
}
if(dm1[playerid] == 7) // If player is in dm1
{
return SetPlayerPos(playerid,-1390.3849, 1494.4746, 1.6152); // You force the player to put the command
}
if(dm1[playerid] == 8) // If player is in dm1
{
return SetPlayerPos(playerid,-4799.9326, 1680.8673, 15.0000); // You force the player to put the command
}
return 1;
}
EXPLAIN WHAT IS WRONG. Don't just give out code or they'll be back with the same thing.
@OP: Unreachable code is code that is never going to be executed (therefore, unreachable). You had an opening bracket (yes ******, I said it your way this time xD) in the middle of your code and returned 1 over there which is a bit silly. A return statement stops the execution of any following code in the function. |
Be descriptive when making replies, explain the problem so that the person doesn't make the same mistake again. Just feeding them code is not helping them learn. |
Congratz [nerd], the thing is, they don't read that, they just copy the code and if it works, it works, if it don't works they may read the rest of your post. So it like wasting time to explain what they did wrong in most cases.
|
Whilst you may think I am a 'nerd'. I at least take the time to explain it to them. You on the other hand [noob] do not take time whatsoever and just give out 'code' and now make stupid remarks.
If you really think that way as described in your post then why are you posting at all? you are not helping you are merely giving out code (which most of the time isn't even working) |
Well it was working for him, and I don't see you helping people, the only thing you do is trying to abase people who are atleast trying to help other people instead of expressing thereselfs as big boy.
|