C:\Users\Ingot\Desktop\WaldreyProject\SERVIDOR\gamemodes\rpg.pwn(419) : error 017: undefined symbol "PlayerToPoint" C:\Users\Ingot\Desktop\WaldreyProject\SERVIDOR\gamemodes\rpg.pwn(421) : warning 217: loose indentation C:\Users\Ingot\Desktop\WaldreyProject\SERVIDOR\gamemodes\rpg.pwn(421) : error 029: invalid expression, assumed zero C:\Users\Ingot\Desktop\WaldreyProject\SERVIDOR\gamemodes\rpg.pwn(421) : warning 215: expression has no effect C:\Users\Ingot\Desktop\WaldreyProject\SERVIDOR\gamemodes\rpg.pwn(421) : error 001: expected token: ";", but found ")" C:\Users\Ingot\Desktop\WaldreyProject\SERVIDOR\gamemodes\rpg.pwn(421) : error 029: invalid expression, assumed zero C:\Users\Ingot\Desktop\WaldreyProject\SERVIDOR\gamemodes\rpg.pwn(421) : fatal error 107: too many error messages on one line
if(PlayerToPoint(1.0, playerid,1553.8048,-1675.2073,16.1953) - 419 SetPlayerInterior(playerid, ,=0); - 421 |
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
if(PlayerToPoint(1.0, playerid,1553.8048,-1675.2073,16.1953)
{
SetPlayerInterior(playerid, 0);
}
#define PlayerToPoint(%0,%1,%2,%3,%4) IsPlayerInArea(%1,%0,%2,%3,%4)