<map edf:definitions="editor_main">
<pickup id="pickup (health) (1)" type="health" interior="0" amount="100" respawn="10" dimension="0" alpha="255" posX="-1597" posY="756.20001220703" posZ="-4.9000000953674" rotX="0" rotY="0" rotZ="0"></pickup>
<pickup id="pickup (health) (2)" type="health" interior="0" amount="100" respawn="10" dimension="0" alpha="255" posX="-1597.0999755859" posY="754.59997558594" posZ="-4.9000000953674" rotX="0" rotY="0" rotZ="0"></pickup>
<pickup id="pickup (armor) (1)" type="armor" interior="0" amount="100" respawn="10" dimension="0" alpha="255" posX="-1595.1999511719" posY="756.20001220703" posZ="-4.9000000953674" rotX="0" rotY="0" rotZ="0"></pickup>
<pickup id="pickup (armor) (2)" type="armor" interior="0" amount="100" respawn="10" dimension="0" alpha="255" posX="-1595.1999511719" posY="754.5" posZ="-4.9000000953674" rotX="0" rotY="0" rotZ="0"></pickup>
<pickup id="pickup (Teargas) (1)" type="17" interior="0" amount="100" respawn="10" dimension="0" alpha="255" posX="-1593.1999511719" posY="756" posZ="-4.9000000953674" rotX="0" rotY="0" rotZ="0"></pickup>
<pickup id="pickup (Teargas) (2)" type="17" interior="0" amount="100" respawn="10" dimension="0" alpha="255" posX="-1593.0999755859" posY="754.5" posZ="-4.9000000953674" rotX="0" rotY="0" rotZ="0"></pickup>
<pickup id="pickup (Parachute) (1)" type="46" interior="0" amount="100" respawn="20" dimension="0" alpha="255" posX="-1591.0999755859" posY="756.20001220703" posZ="-4.9000000953674" rotX="0" rotY="0" rotZ="0"></pickup>
<pickup id="pickup (Nightvision) (1)" type="44" interior="0" amount="10" respawn="30000" dimension="0" alpha="255" posX="-1590.9000244141" posY="754.59997558594" posZ="-4.9000000953674" rotX="0" rotY="0" rotZ="0"></pickup>
<marker id="marker (cylinder) (3)" type="cylinder" color="#0000ffff" size="1" interior="0" dimension="0" alpha="255" posX="-1590.9000244141" posY="756.20001220703" posZ="-5.6999998092651" rotX="0" rotY="0" rotZ="0"></marker>
<marker id="marker (cylinder) (4)" type="cylinder" color="#0000ffff" size="1" interior="0" dimension="0" alpha="255" posX="-1590.6999511719" posY="754.5" posZ="-5.6999998092651" rotX="0" rotY="0" rotZ="0"></marker>
<marker id="marker (cylinder) (5)" type="cylinder" color="#0000ffff" size="1" interior="0" dimension="0" alpha="255" posX="-1593.0999755859" posY="754.5" posZ="-5.6999998092651" rotX="0" rotY="0" rotZ="0"></marker>
<marker id="marker (cylinder) (6)" type="cylinder" color="#0000ffff" size="1" interior="0" dimension="0" alpha="255" posX="-1593.3000488281" posY="756.20001220703" posZ="-5.6999998092651" rotX="0" rotY="0" rotZ="0"></marker>
<marker id="marker (cylinder) (7)" type="cylinder" color="#0000ffff" size="1" interior="0" dimension="0" alpha="255" posX="-1595.1999511719" posY="756.09997558594" posZ="-5.6999998092651" rotX="0" rotY="0" rotZ="0"></marker>
<marker id="marker (cylinder) (8)" type="cylinder" color="#0000ffff" size="1" interior="0" dimension="0" alpha="255" posX="-1595.1999511719" posY="754.40002441406" posZ="-5.6999998092651" rotX="0" rotY="0" rotZ="0"></marker>
<marker id="marker (cylinder) (9)" type="cylinder" color="#0000ffff" size="1" interior="0" dimension="0" alpha="255" posX="-1597" posY="754.5" posZ="-5.6999998092651" rotX="0" rotY="0" rotZ="0"></marker>
<marker id="marker (cylinder) (10)" type="cylinder" color="#0000ffff" size="1" interior="0" dimension="0" alpha="255" posX="-1596.9000244141" posY="756.09997558594" posZ="-5.6999998092651" rotX="0" rotY="0" rotZ="0"></marker>
</map>
new NovoPickup;
NovoPickup = CreatePickup(1239, 1, 2386.9666,1741.7689,20);
if(pickupid == NovoPickup)
{
//NovoPickup : Jб foi definido no comeзo ( A new )
GameTextForPlayer(playerid,"~G~LOL VOCE GANHO ARMA Q GAY '-'!", 6000,4); // Manda uma mensagem para quem passo em cima da pickup
GivePlayerWeapon(playerid,24,9); //Da uma eagle com 9 de muniзгo ao passar por cima da pickup
}
|
PHP код:
|
|
PHP код:
|
