Code:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <Dudb>
#include <core>
#include <float>
#include <foreach>
#include <sscanf2>
#pragma unused ret_memcpy
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" GangWar");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
//Colors
#define COLOR_COPS 0x0080FFFF
#define COLOR_BALLA 0xFF00FFFF
#define COLOR_BALLAS 0xFF00FFFF
#define COLOR_VEGOSS 0xFFFF00FF
#define COLOR_GROVE 0x00FF00FF
#define COLOR_GROVES 0x00FF00FF
#define COLOR_VEGOS 0xFFFF00FF
#define COLOR_AZTECS 0x00FFFFFF
#define COLOR_RED 0xFF0000FF
#define COLOR_GREEN 0x008000FF
#define COLOR_VIOLET 0x800080FF
#define COLOR_LIGHTBLUE0 0x00FFFFFF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_BLUE 0x0000A0FF
#pragma tabsize 0
#define TEAM_GROVE 1
#define TEAM_BALLAS 2
#define TEAM_VAGOS 3
#define TAKEOVER_TIME 120
#define MIN_MEMBERS_TO_START_WAR 1
forward ZoneTimer();
main()
{
print("\n----------------------------------");
print(" Gangwar");
print("----------------------------------\n");
}
#endif
new gTeam[MAX_PLAYERS];
enum eZone
{
Float:zMinX,
Float:zMinY,
Float:zMaxX,
Float:zMaxY,
zTeam
}
new ZoneInfo[][eZone] = {
{2337.9004,-1808.8383,2590.2043,-1610.3673,TEAM_GROVE},
{2113.53, -1741.078, 2334.095, -1598.959,TEAM_GROVE},
{2212.404, -2021.368, 2493.814, -1752.921,TEAM_GROVE},
{2379.729, -1595.012, 2531.842, -1476.579,TEAM_GROVE},
{1843.529,-1259.454,2071.699,-1097.596,TEAM_BALLAS},
{2067.896, -1389.729, 2273.249, -1137.074,TEAM_BALLAS},
{1847.332, -1472.632, 2067.896, -1279.192,TEAM_BALLAS},
{1858.74, -1764.764, 2098.319, -1476.579,TEAM_BALLAS},
{2084.7,-1808.8383,2337.9004,-1610.3673,TEAM_BALLAS},
{2140.15, -1567.377, 2353.109, -1409.468,TEAM_BALLAS},
{2280.855, -1437.102, 2493.814, -1216.028,TEAM_BALLAS},
{2590.2043,-1808.8383,2842.3,-1610.3673,TEAM_VAGOS},
{2509.025, -1464.736, 2725.787, -1259.454,TEAM_VAGOS},
{2216.207, -1172.603, 2653.533, -1054.171,TEAM_VAGOS},
{2714.378, -1492.37, 2862.689, -1046.276,TEAM_VAGOS},
{2550.856, -2183.225, 2809.449, -1910.831,TEAM_VAGOS},
{2501.419, -2056.897, 2843.675, -1670.019,TEAM_VAGOS},
{2543.251, -1614.75, 2634.519, -1468.684,TEAM_VAGOS}
};
new ZoneID[sizeof(ZoneInfo)];
new ZoneAttacker[sizeof(ZoneInfo)] = {-1, ...};
new ZoneAttackTime[sizeof(ZoneInfo)];
new Teams[] = {
TEAM_GROVE,
TEAM_BALLAS,
TEAM_VAGOS
};
new ZoneDeaths[sizeof(ZoneInfo)];
public OnGameModeInit()
{
//classe
AddPlayerClass(0,2514.8130,-1674.3113,13.7020,66.7092,0,0,0,0,0,0); // grove
AddPlayerClass(0,2514.8130,-1674.3113,13.7020,66.7092,0,0,0,0,0,0); // grove
AddPlayerClass(0,2514.8130,-1674.3113,13.7020,66.7092,0,0,0,0,0,0); // grove
AddPlayerClass(0,2014.1774,-1740.4828,13.5469,145.0912,0,0,0,0,0,0); // balla
AddPlayerClass(0,2014.1774,-1740.4828,13.5469,145.0912,0,0,0,0,0,0); // balla
AddPlayerClass(0,2014.1774,-1740.4828,13.5469,145.0912,0,0,0,0,0,0); // balla
AddPlayerClass(0,2541.5249,-1033.1189,69.5793,177.4599,0,0,0,0,0,0); // vegos
AddPlayerClass(0,2541.5249,-1033.1189,69.5793,177.4599,0,0,0,0,0,0); // vegos
AddPlayerClass(0,2541.5249,-1033.1189,69.5793,177.4599,0,0,0,0,0,0); // vegos
for(new i=0; i < sizeof(ZoneInfo); i++)
{
ZoneID[i] = GangZoneCreate(ZoneInfo[i][zMinX], ZoneInfo[i][zMinY], ZoneInfo[i][zMaxX], ZoneInfo[i][zMaxY]);
}
// Don't use these lines if it's a filterscript
SetTimer("ZoneTimer", 1000, true);
SetGameModeText("GangWar");
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
switch(classid)
{
case 0:
{
gTeam[playerid] = TEAM_GROVE;
SetPlayerSkin(playerid,106);
SetPlayerColor(playerid,COLOR_GROVES);
GameTextForPlayer(playerid, "~g~Grove", 5000, 5);
SetPlayerPos(playerid, 2514.8130,-1674.3113,13.7020);
SetPlayerFacingAngle(playerid, 66.7092);
SetPlayerCameraPos(playerid, 2510.4692,-1671.6757,13.4205);
SetPlayerCameraLookAt(playerid, 2514.8130,-1674.3113,13.7020);
}
case 1:
{
gTeam[playerid] = TEAM_GROVE;
SetPlayerSkin(playerid,105);
GameTextForPlayer(playerid, "~g~Grove", 5000, 5);
SetPlayerPos(playerid, 2514.8130,-1674.3113,13.7020);
SetPlayerFacingAngle(playerid, 66.7092);
SetPlayerCameraPos(playerid, 2510.4692,-1671.6757,13.4205);
SetPlayerCameraLookAt(playerid, 2514.8130,-1674.3113,13.7020);
}
case 2:
{
gTeam[playerid] = TEAM_GROVE;
SetPlayerSkin(playerid,107);
SetPlayerColor(playerid,COLOR_GROVES);
GameTextForPlayer(playerid, "~g~Grove", 5000, 5);
SetPlayerPos(playerid, 2514.8130,-1674.3113,13.7020);
SetPlayerFacingAngle(playerid, 66.7092);
SetPlayerCameraPos(playerid, 2510.4692,-1671.6757,13.4205);
SetPlayerCameraLookAt(playerid, 2514.8130,-1674.3113,13.7020);
}
case 3:
{
gTeam[playerid] = TEAM_BALLAS;
SetPlayerSkin(playerid,104);
SetPlayerColor(playerid,COLOR_BALLA);
GameTextForPlayer(playerid, "~p~Balla", 5000, 5);
SetPlayerPos(playerid, 2014.1774,-1740.4828,13.5469);
SetPlayerFacingAngle(playerid,145.0912);
SetPlayerCameraPos(playerid,2010.7732,-1744.9518,13.5469);
SetPlayerCameraLookAt(playerid,2014.1774,-1740.4828,13.5469);
}
case 4:
{
gTeam[playerid] = TEAM_BALLAS;
SetPlayerSkin(playerid,102);
SetPlayerColor(playerid,COLOR_BALLA);
GameTextForPlayer(playerid, "~p~Balla", 5000, 5);
SetPlayerPos(playerid, 2014.1774,-1740.4828,13.5469);
SetPlayerFacingAngle(playerid,145.0912);
SetPlayerCameraPos(playerid,2010.7732,-1744.9518,13.5469);
SetPlayerCameraLookAt(playerid,2014.1774,-1740.4828,13.5469);
}
case 5:
{
gTeam[playerid] = TEAM_BALLAS;
SetPlayerSkin(playerid,103);
SetPlayerColor(playerid,COLOR_BALLA);
GameTextForPlayer(playerid, "~p~Balla", 5000, 5);
SetPlayerPos(playerid, 2014.1774,-1740.4828,13.5469);
SetPlayerFacingAngle(playerid,145.0912);
SetPlayerCameraPos(playerid,2010.7732,-1744.9518,13.5469);
SetPlayerCameraLookAt(playerid,2014.1774,-1740.4828,13.5469);
}
case 6:
{
gTeam[playerid] = TEAM_VAGOS;
SetPlayerSkin(playerid,108);
SetPlayerColor(playerid,COLOR_VEGOS);
GameTextForPlayer(playerid, "~y~Vegos", 5000, 5);
SetPlayerPos(playerid, 2541.5249,-1033.1189,69.5793);
SetPlayerFacingAngle(playerid,177.4599);
SetPlayerCameraPos(playerid,2541.0801,-1038.4296,69.5781);
SetPlayerCameraLookAt(playerid,2541.5249,-1033.1189,69.5793);
}
case 7:
{
gTeam[playerid] = TEAM_VAGOS;
SetPlayerSkin(playerid,109);
SetPlayerColor(playerid,COLOR_VEGOS);
GameTextForPlayer(playerid, "~y~Vegos", 5000, 5);
SetPlayerPos(playerid, 2541.5249,-1033.1189,69.5793);
SetPlayerFacingAngle(playerid,177.4599);
SetPlayerCameraPos(playerid,2541.0801,-1038.4296,69.5781);
SetPlayerCameraLookAt(playerid,2541.5249,-1033.1189,69.5793);
}
case 8:
{
gTeam[playerid] = TEAM_VAGOS;
SetPlayerSkin(playerid,110);
SetPlayerColor(playerid,COLOR_VEGOS);
GameTextForPlayer(playerid, "~y~Vegos", 5000, 5);
SetPlayerPos(playerid, 2541.5249,-1033.1189,69.5793);
SetPlayerFacingAngle(playerid,177.4599);
SetPlayerCameraPos(playerid,2541.0801,-1038.4296,69.5781);
SetPlayerCameraLookAt(playerid,2541.5249,-1033.1189,69.5793);
}
}
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerWeapon(playerid,24,1000);
GivePlayerWeapon(playerid,27,1000);
GivePlayerWeapon(playerid,31,1000);
GivePlayerWeapon(playerid,34,1000);
GivePlayerWeapon(playerid,32,1000);
SetPlayerWorldBounds(playerid, 2931.147, 23.35575, -817.4513, -2662.556);
for(new i=0; i < sizeof(ZoneInfo); i++)
{
GangZoneShowForPlayer(playerid, ZoneID[i], GetTeamZoneColor(ZoneInfo[i][zTeam]));
if(ZoneAttacker[i] != -1) GangZoneFlashForPlayer(playerid, ZoneID[i], GetTeamZoneColor(ZoneAttacker[i]));
}
return 1;
}
stock GetTeamZoneColor(teamid)
{
switch(teamid)
{
case TEAM_GROVE: return 0x00FF0088;
case TEAM_BALLAS: return 0xFF00FF88;
case TEAM_VAGOS: return 0xFFFF0088;
}
return -1;
}
stock IsPlayerInZone(playerid, zoneid)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
return (x > ZoneInfo[zoneid][zMinX] && x < ZoneInfo[zoneid][zMaxX] && y > ZoneInfo[zoneid][zMinY] && y < ZoneInfo[zoneid][zMaxY]);
}
stock GetPlayersInZone(zoneid, teamid)
{
new count;
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && GetPlayerTeam(i) == teamid && IsPlayerInZone(i, zoneid))
{
count++;
}
}
return count;
}
stock GetPlayerZone(playerid)
{
for(new i=0; i < sizeof(ZoneInfo); i++)
{
if(IsPlayerInZone(playerid, i))
{
return i;
}
}
return -1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnected(killerid) && GetPlayerTeam(playerid) != GetPlayerTeam(killerid)) // not a suicide or team kill
{
new zoneid = GetPlayerZone(playerid);
if(zoneid != -1 && ZoneInfo[zoneid][zTeam] == GetPlayerTeam(playerid)) // zone member has been killed in the zone
{
ZoneDeaths[zoneid]++;
if(ZoneDeaths[zoneid] == MIN_DEATHS_TO_START_WAR)
{
ZoneDeaths[zoneid] = 0;
ZoneAttacker[zoneid] = GetPlayerTeam(killerid);
ZoneAttackTime[zoneid] = 0;
GangZoneFlashForAll(ZoneID[zoneid], GetTeamZoneColor(ZoneAttacker[zoneid]));
}
}
}
return 1;
}
public ZoneTimer()
{
for(new i=0; i < sizeof(ZoneInfo); i++) // loop all zones
{
if(ZoneAttacker[i] != -1) // zone is being attacked
{
if(GetPlayersInZone(i, ZoneAttacker[i]) >= MIN_MEMBERS_TO_START_WAR) // team has enough members in the zone
{
ZoneAttackTime[i]++;
if(ZoneAttackTime[i] == TAKEOVER_TIME) // zone has been under attack for enough time and attackers take over the zone
{
GangZoneStopFlashForAll(ZoneID[i]);
ZoneInfo[i][zTeam] = ZoneAttacker[i];
GangZoneShowForAll(ZoneID[i], GetTeamZoneColor(ZoneInfo[i][zTeam])); // update the zone color for new team
ZoneAttacker[i] = -1;
}
}
else // attackers failed to take over the zone
{
GangZoneStopFlashForAll(ZoneID[i]);
ZoneAttacker[i] = -1;
}
}
else // check if somebody is attacking
{
for(new t=0; t < sizeof(Teams); t++) // loop all teams
{
if(Teams[t] != ZoneInfo[i][zTeam] && GetPlayersInZone(i, Teams[t]) >= MIN_MEMBERS_TO_START_WAR) // if there are enough enemies in the zone
{
ZoneAttacker[i] = Teams[t];
ZoneAttackTime[i] = 0;
GangZoneFlashForAll(ZoneID[i], GetTeamZoneColor(ZoneAttacker[i]));
}
}
}
}
}
When ever my player goes on rival gang zone it should suppose to be flashing but it isn't :/