COMMAND:givemoney(playerid, params[])
{
if (IsPlayerAdmin(playerid))
{
new toplayerid,
amount;
if (!sscanf(params, "ii", toplayerid, amount))
{
if (toplayerid != INVALID_PLAYER_ID)
{
new message[40];
GivePlayerMoney(toplayerid, amount);
format(message, sizeof(message), "You got $%d from admin!", amount);
SendClientMessage(toplayerid, 0x00FF00FF, message);
} else SendClientMessage(playerid, 0xFF0000FF, "That player is not connected");
} else SendClientMessage(playerid, 0xFFFFFFFF, "Usage: /givemoney <playerid> <amount>");
} else SendClientMessage(playerid, 0xFF0000FF, "Only admins can use this command!");
return 1;
}
COMMAND:money(playerid, params[])
{
if (IsPlayerAdmin(playerid))
{
new toplayerid,
amount;
if (!sscanf(params, "ii", toplayerid, amount))
{
if (toplayerid != INVALID_PLAYER_ID)
{
new message[40];
GivePlayerMoney(toplayerid, GetPlayerMoney(toplayerid) + amount);
format(message, sizeof(message), "Admin set your money to $%d!", amount);
SendClientMessage(toplayerid, 0x00FF00FF, message);
} else SendClientMessage(playerid, 0xFF0000FF, "That player is not connected");
} else SendClientMessage(playerid, 0xFFFFFFFF, "Usage: /givemoney <playerid> <amount>");
} else SendClientMessage(playerid, 0xFF0000FF, "Only admins can use this command!");
return 1;
}
COMMAND:givemoney(playerid, params[])
{
if (IsPlayerAdmin(playerid))
{
new toplayerid,
amount;
if (!sscanf(params, "ii", toplayerid, amount))
{
if (toplayerid != INVALID_PLAYER_ID)
{
GivePlayerMoney(toplayerid, amount);
format(message, sizeof(message), "You got $%d from admin!", amount);
SendClientMessage(toplayerid, 0x00FF00FF, message);
} else SendClientMessage(playerid, 0xFF0000FF, "That player is not connected");
} else SendClientMessage(playerid, 0xFFFFFFFF, "Usage: /givemoney <playerid> <amount>");
} else SendClientMessage(playerid, 0xFF0000FF, "Only admins can use this command!");
return 1;
}
COMMAND:money(playerid, params[])
{
if (IsPlayerAdmin(playerid))
{
new toplayerid,
amount;
if (!sscanf(params, "ii", toplayerid, amount))
{
if (toplayerid != INVALID_PLAYER_ID)
{
GivePlayerMoney(toplayerid, GetPlayerMoney(toplayerid) + amount);
format(message, sizeof(message), "Admin set your money to $%d!", amount);
SendClientMessage(toplayerid, 0x00FF00FF, message);
} else SendClientMessage(playerid, 0xFF0000FF, "That player is not connected");
} else SendClientMessage(playerid, 0xFFFFFFFF, "Usage: /givemoney <playerid> <amount>");
} else SendClientMessage(playerid, 0xFF0000FF, "Only admins can use this command!");
return 1;
}
One string for all the commands works fine, just name it something other than "string".
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What would be the chance of that happening? Formatting the message and sending it takes less than a millisecond.
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