#include a_samp
enum pHouse
{
pNome,
pNivel,
Float:pCordX,
Float:pCordY,
Float:pCordZ,
pPreco
}
new PlayerHouse[MAX_PLAYERS][PHouse] =
{
{"Casa normal", 1, 00.00, 00.00, 00.00, 12000}
};
enum pCar
{
pModel,
pValor
}
new PlayerCarro[MAX_PLAYERS][pCar] =
{
{"Sabre", 10000}
{"Sultan", 145000}
};