case TEAM_ARMY: { if(zt < ct) { NoSuccess(playerid,"This Team is full. Please choose another Team."); return 0; } else |
public OnPlayerRequestSpawn(playerid) { new zt, ct; for(new i=0;i<MAX_PLAYERS;i++) { if(i != playerid) { if(IsPlayerConnected(i)) { switch(gTeam[i]) { case TEAM_ARMY: ct ++; case TEAM_ZOMBIE: zt++; } } } } switch(GetPVarInt(playerid,"TEAM")) { case TEAM_ARMY: { if(zt < ct) { NoSuccess(playerid,"This Team is full. Please choose another Team."); return 0; } else { TextDrawHideForPlayer(playerid,streifen1); TextDrawHideForPlayer(playerid,streifen2); ClearAnimations(playerid); gTeam[playerid] = GetPVarInt(playerid,"TEAM"); } } case TEAM_ZOMBIE: { if(zt > ct) { NoSuccess(playerid,"This Team is full. Please choose another Team."); return 0; } else { TextDrawHideForPlayer(playerid,streifen1); TextDrawHideForPlayer(playerid,streifen2); ClearAnimations(playerid); gTeam[playerid] = GetPVarInt(playerid,"TEAM"); } } } return 1; }