|
case TEAM_ARMY: { if(zt < ct) { NoSuccess(playerid,"This Team is full. Please choose another Team."); return 0; } else |
public OnPlayerRequestSpawn(playerid)
{
new zt, ct;
for(new i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
if(IsPlayerConnected(i))
{
switch(gTeam[i])
{
case TEAM_ARMY: ct ++;
case TEAM_ZOMBIE: zt++;
}
}
}
}
switch(GetPVarInt(playerid,"TEAM"))
{
case TEAM_ARMY:
{
if(zt < ct)
{
NoSuccess(playerid,"This Team is full. Please choose another Team.");
return 0;
}
else
{
TextDrawHideForPlayer(playerid,streifen1);
TextDrawHideForPlayer(playerid,streifen2);
ClearAnimations(playerid);
gTeam[playerid] = GetPVarInt(playerid,"TEAM");
}
}
case TEAM_ZOMBIE:
{
if(zt > ct)
{
NoSuccess(playerid,"This Team is full. Please choose another Team.");
return 0;
}
else
{
TextDrawHideForPlayer(playerid,streifen1);
TextDrawHideForPlayer(playerid,streifen2);
ClearAnimations(playerid);
gTeam[playerid] = GetPVarInt(playerid,"TEAM");
}
}
}
return 1;
}