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Password line disappears. - Printable Version

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+--- Thread: Password line disappears. (/showthread.php?tid=381387)



Password line disappears. - fuem1907 - 29.09.2012

In my server, we let you change your name by using /report. When someone changes his name, in his user file, password line disappears. After that people logins with that account without typing any password or just typing anything. How can I fix it?


Re: Password line disappears. - Danyal - 29.09.2012

show change name command


Re: Password line disappears. - xMCx - 29.09.2012

give us your coding of the changing name command


Re: Password line disappears. - fuem1907 - 29.09.2012

Код:
CMD:setname(playerid, params[])
{
	new playerb ,string[128], string2[128], file[64], idx, idx2, idx3, idx4, text[MAX_PLAYER_NAME];
   	if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Komutları kullanmak iзin цnce giriş yapmanız gerekmektedir.");
   	if(PlayerInfo[playerid][pAdmin] < 3 && !Approve[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Bu komutu kullanma yetkiniz yok.");
    if(Approve[playerid]) Approve[playerid] = 0;
    if(ikabul[playerid]) ikabul[playerid] = 0;
    if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Admin gцrevinde değilsiniz.");
	if(sscanf(params, "us[24]", playerb, text)) return SendClientMessage(playerid, COLOR_WHITE, "KULLANIM: /setname [playerid] [name]");
    //if(aDuty[playerb]) return SendClientMessage(playerid, COLOR_GREY, "You can't set an admin on duty's name.");
    if(!IsPlayerLoggedIn(playerb)) return SendClientMessage(playerid, COLOR_GREY, "Uygun olmayan oyuncu IDsi.");
    // Start of detecting space in name
	new end, temp[32], temp2[32];
	end = strfind(text, " ",true);
	if(end != -1)
	{
	    strmid(temp, text, 0, end);
	    format(temp, sizeof(temp), "%s_", temp);
	    strdel(text, 0, end);
		strmid(temp2, text, 1, strlen(text));
	    format(text, 24, "");
	    strcat(text, temp, sizeof(temp));
	    strcat(text, temp2, sizeof(temp2));
	}
	// End of detecting space in name
    format(string, sizeof(string), "AdmCmd: %s admin %s ismini %s olarak değiştirdi.", RPN(playerid), RPN(playerb), text);
    format(string2, sizeof(string2), "Administrator %s senin adını {FF6347}%s{FFFFFF} yaptı.", RPN(playerid), text);
	format(file, sizeof(file), "users/%s.ini", text);
	if(dini_Exists(file)) return SendClientMessage(playerid, COLOR_GREY, "Name already in use.");
	idx = PlayerInfo[playerb][pBiz];
	idx2 = PlayerInfo[playerb][pHouse];
	idx3 = PlayerInfo[playerb][pVBiz];
	idx4 = PlayerInfo[playerb][pVHouse];
    format(file, sizeof(file), "users/%s.ini", RPNU(playerb));
	dini_Remove(file);
	SetPlayerName(playerb, text);
	PlayerInfo[playerb][pBiz] = idx;
	format(file, sizeof(file), "users/%s.ini", RPNU(playerb));
	dini_Create(file);
	SaveChar(playerb);
	SendAdminMessage(COLOR_DARKRED, 1, string);
	SendClientMessage(playerb, COLOR_WHITE, string2);
	if(idx)
	{

	    format(BizInfo[idx][bOwner], 32, "%s", text);
	    format(string, sizeof(string), "ID: %d\n%s\nOwner: %s\nStatus: %s", idx, RBT(idx), BizInfo[idx][bOwner], RBS(idx));
		UpdateDynamic3DTextLabelText(BizInfo[idx][bText], COLOR_WHITE, string);
	}
	if(idx2)
	{
	    idx = idx2;
	    format(HouseInfo[idx][hOwner], 32, "%s", text);
	    format(string, sizeof(string), "ID: %d\nEv(Lvl: %d)\nSahibi: %s\nDurum: %s", idx, HouseInfo[idx][hLevel], HouseInfo[idx][hOwner], RHS(idx));
		UpdateDynamic3DTextLabelText(HouseInfo[idx][hText], COLOR_WHITE, string);

	}
	if(idx3)
	{
		idx = idx3;
	    format(BizInfo[idx][bOwner], 32, "%s", text);
	    format(string, sizeof(string), "ID: %d\n%s\nOwner: %s\nStatus: %s", idx, RBT(idx), BizInfo[idx][bOwner], RBS(idx));
		UpdateDynamic3DTextLabelText(BizInfo[idx][bText], COLOR_WHITE, string);
	}
	if(idx4)
	{
	    idx = idx4;
	    format(HouseInfo[idx][hOwner], 32, "%s", text);
	    format(string, sizeof(string), "ID: %d\nEv(Lvl: %d)\nSahibi: %s\nDurum: %s", idx, HouseInfo[idx][hLevel], HouseInfo[idx][hOwner], RHS(idx));
		UpdateDynamic3DTextLabelText(HouseInfo[idx][hText], COLOR_WHITE, string);

	}
	return 1;
}