public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/drink", true)==0)
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "What is it that you want?", "Pepsi cola ($1)\nCoke ($2)\nBeer($3)", "Purchase", "Cancel");
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/drink", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "What is it that you want?", "Pepsi cola ($1)\nCoke ($2)\nBeer($3)", "Purchase", "Cancel");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/drink", true)==0)
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "What is it that you want?", "Pepsi cola ($1)\nCoke ($2)\nBeer($3)", "Purchase", "Cancel");
return 1;
}
return 0;
}
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Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/drink", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "What is it that you want?", "Pepsi cola ($1)\nCoke ($2)\nBeer($3)", "Purchase", "Cancel");
return 1;
}
|
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/drink", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "What is it that you want?", "Pepsi cola ($1)\nCoke ($2)\nBeer($3)", "Purchase", "Cancel");
return 1;
}
return 1;
}
#include <a_samp>
#define filerscript
#if defined FILTERSCRIPT
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/drink", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "What is it that you want?", "Sprunk ($1)\nBeer ($2)\nWine ($3)", "Purchase", "Cancel");
return 1;
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
{
switch(1)
{
case 1:
{
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -1);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
}
case 1:
{
if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -2);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
}
case 2:
{
if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
return 1;
}
#endif
#include <a_samp>
#define filerscript
#if defined FILTERSCRIPT
forward OnPlayerCommandPerformed(playerid, cmdtext[], success);
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(!success) return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/drink", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "What is it that you want?", "Sprunk ($1)\nBeer ($2)\nWine ($3)", "Purchase", "Cancel");
return 1;
}
return 1;
}
if (!strcmp("/drink", cmdtext, true, 10))
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "What is it that you want?", "Sprunk ($1)\nBeer ($2)\nWine ($3)", "Purchase", "Cancel");
return 1;
}