GetPlayerInterior returns 0 OnPlayerDeath? - Printable Version
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+--- Thread: GetPlayerInterior returns 0 OnPlayerDeath? (
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GetPlayerInterior returns 0 OnPlayerDeath? -
2KY - 29.09.2012
I have a death revival system for my roleplay server, which works perfectly. Until the person dies inside of an interior. It resets their interior to 0 rather than the actual interior ID.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new
Float: myPos [ 4 ],
int,
vw;
GetPlayerPos( playerid, myPos [ 0 ], myPos [ 1 ], myPos [ 2 ] );
GetPlayerFacingAngle( playerid, myPos [ 3 ] );
int = GetPlayerInterior( playerid );
vw = GetPlayerVirtualWorld( playerid );
plJustDied [ playerid ] = true;
plDeathPosition [ playerid ] [ 0 ] = myPos [ 0 ], plDeathPosition [ playerid ] [ 1 ] = myPos [ 1 ],
plDeathPosition [ playerid ] [ 2 ] = myPos [ 2 ], plDeathPosition [ playerid ] [ 3 ] = myPos [ 3 ];
plDeathInterior [ playerid ] = int;
plDeathVirtualWorld [ playerid ] = vw;
return true;
}
Re: GetPlayerInterior returns 0 OnPlayerDeath? -
newbienoob - 29.09.2012
Try this?
pawn Код:
//at the top
int[MAX_PLAYERS];
//OnPlayerDeath
int[playerid] = GetPlayerInterior(playerid);
//Anywhere (maybe OnPlayerSpawn?)
SetPlayerInterior(playerid,int[playerid]);