OnDialogResponse - Printable Version
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+--- Thread: OnDialogResponse (
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OnDialogResponse -
SumX - 28.09.2012
Hello!
How can I check if a player is connected in a dialog_style_input?
if(IsPlayerConnected(inputtext)) ?
Re: OnDialogResponse -
Face9000 - 28.09.2012
You want check if player is connected so he can use the dialog?Then it's useless because offline players can't use dialogs.
Re: OnDialogResponse -
KingHual - 28.09.2012
Use
Код:
IsPlayerConnected(GetPlayerID(inputtext,0))
The stock GetPlayerID:
Код:
stock GetPlayerID(const name[])
{
new pName[MAX_PLAYER_NAME];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
GetPlayerName(i, pName, MAX_PLAYER_NAME);
if(!strcmp(pName, name))
return i;
}
return INVALID_PLAYER_ID;
}
Re: OnDialogResponse -
stabker - 28.09.2012
In inputtext name or ID?
Re: OnDialogResponse -
Face9000 - 28.09.2012
Quote:
Originally Posted by stabker
In inputtext name or ID?
|
I suggest to use the ID,it's more effective than NAME.
Re: OnDialogResponse -
stabker - 28.09.2012
Quote:
Originally Posted by Logitech90
I suggest to use the ID,it's more effective than NAME.
|
pawn Код:
if(IsPlayerConnected(strval(inputtext)))
{
//your code here
}
Re: OnDialogResponse -
SumX - 29.09.2012
I insert in a dialog_style_input a NAME
So...inputtext=name
Re: OnDialogResponse -
KingHual - 29.09.2012
Quote:
Originally Posted by SumX
I insert in a dialog_style_input a NAME
So...inputtext=name
|
Already showed you the solution in my previous post.