if(strcmp(cmdtext,"/afk", true, 4) == 0)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, 24);
SendClientMessage(playerid, 0xFF0000AA, "You have gone AFK..");
SetPlayerVirtualWorld(playerid, 1337);
TogglePlayerControllable(playerid, 0);
return 1;
}
if(strcmp(cmdtext, "/back", true, 5) == 0)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, 24);
SendClientMessage(playerid, 0xFF0000AA, "You've Back from AFK..");
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
return 1;
}
if(strcmp(cmdtext, "/aa", true) == 0)
{
SetVehiclePos(GetPlayerVehicleID(playerid), 1404.1338,2436.8818,16.5000);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.0);
LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
}
else
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1404.1338,2436.8818,16.5000);
GameTextForPlayer(playerid,"Abandon Airport",4000,6);
return 1;
}
if(strcmp(cmdtext, "/islanddm", true) == 0)
{
SetPlayerInterior(playerid, 0);
RemovePlayerFromVehicle(playerid);
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid, 1372.8043,-3284.4734,3.1422);
GivePlayerWeapon(playerid, 22, 5200);
GivePlayerWeapon(playerid, 27, 1100);
GivePlayerWeapon(playerid, 31, 4000);
GameTextForPlayer(playerid,"Island Dm",4000,6);
return 1;
}
if(strcmp(cmdtext, "/lvairstunt", true) == 0)
{
SetVehiclePos(GetPlayerVehicleID(playerid), 1066.05,1319.98,247.50);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.0);
LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
}
else
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1066.05,1319.98,247.50);
GameTextForPlayer(playerid,"Use /Carmenu for vehicles!!",4000,6);
return 1;
}
if(strcmp(cmdtext,"/afk", true, 4) == 0)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, 24);
SendClientMessage(playerid, 0xFF0000AA, "You have gone AFK..");
SetPlayerVirtualWorld(playerid, 1337);
TogglePlayerControllable(playerid, 0);
return 1;
}
if(strcmp(cmdtext, "/back", true, 5) == 0)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, 24);
SendClientMessage(playerid, 0xFF0000AA, "You've Back from AFK..");
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
return 1;
}
if(strcmp(cmdtext, "/aa", true) == 0)
{
SetVehiclePos(GetPlayerVehicleID(playerid), 1404.1338,2436.8818,16.5000);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.0);
LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1404.1338,2436.8818,16.5000);
GameTextForPlayer(playerid,"Abandon Airport",4000,6);
return 1;
}
if(strcmp(cmdtext, "/islanddm", true) == 0)
{
SetPlayerInterior(playerid, 0);
RemovePlayerFromVehicle(playerid);
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid, 1372.8043,-3284.4734,3.1422);
GivePlayerWeapon(playerid, 22, 5200);
GivePlayerWeapon(playerid, 27, 1100);
GivePlayerWeapon(playerid, 31, 4000);
GameTextForPlayer(playerid,"Island Dm",4000,6);
return 1;
}
if(strcmp(cmdtext, "/lvairstunt", true) == 0)
{
SetVehiclePos(GetPlayerVehicleID(playerid), 1066.05,1319.98,247.50);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.0);
LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1066.05,1319.98,247.50);
GameTextForPlayer(playerid,"Use /Carmenu for vehicles!!",4000,6);
return 1;
}
Not a clue what ViruZz has done but I think the trick is that you specify a command length at one command and none at the other. I'd recommend not putting a length altogether which will save you some time. Even more time can be saved if you switch to a better command processor at this early stage!
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