Getting object's LOD ID -
Audiophr3ak - 27.09.2012
Im replacing 3 map objects with enterable SA-MP objects:
landbit01_01
Groundbit84_SFS_01
burg_SFS_01
I already removed these objects from the map:
pawn Код:
RemoveBuildingForPlayer(playerid, 10850, -1875.0234, -65.3281, 15.0625, 1.0);//landbit01_sfse
RemoveBuildingForPlayer(playerid, 10938, -1909.5547, 497.2188, 25.7109, 1.0);//groundbit84_sfs
RemoveBuildingForPlayer(playerid, 11092, -2110.8281, -27.3594, 36.9766, 1.0);//burgalrystore_sfs
I tried browsing through map editor, but still can't find their LOD IDs, any suggestions?
Re: Getting object's LOD ID -
KingHual - 27.09.2012
Not really sure, but I think RemoveBuildingForPlayer removes the LOD object too.
Re: Getting object's LOD ID -
Audiophr3ak - 27.09.2012
Quote:
Originally Posted by king_hual
Not really sure, but I think RemoveBuildingForPlayer removes the LOD object too.
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No, LODs must be deleted manually (tested many times).
Re: Getting object's LOD ID -
iTorran - 27.09.2012
Delete them on
SA-MP Map Editor and it should give code for the LOD too
Re: Getting object's LOD ID -
Audiophr3ak - 27.09.2012
Quote:
Originally Posted by iTorran
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I'm already using this map editor, but i can't select a LOD object, because it's not displaying...
Re: Getting object's LOD ID -
iTorran - 27.09.2012
You don't need to select a LOD object, if you delete the main object it should include the code for LOD aswell
Re: Getting object's LOD ID -
d0 - 27.09.2012
Simple:
- Select Object
- Use "Del" key to remove the object
- Click on "Show Code"
Re: Getting object's LOD ID -
Audiophr3ak - 27.09.2012
Quote:
Originally Posted by iTorran
You don't need to select a LOD object, if you delete the main object it should include the code for LOD aswell
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Thank you, now i see the LOD ID in selected object properties, take your REP+
Quote:
Originally Posted by D0erfler
Simple:
- Select Object
- Use "Del" key to remove the object
- Click on "Show Code"
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Actually no need to DEL, just double click on object and you can see all info. Thanks for reply anyway