Audio Stream Looping and Start - Printable Version
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+--- Thread: Audio Stream Looping and Start (
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Audio Stream Looping and Start -
GoldenM4 - 24.09.2012
Okay well this is pretty complicated for me so i'm asking for your help!
Okay so Basically i need a Audio stream that starts at a certain point
for example on my vehicle when the health goes >25 I want a audio playback looping till the car explodes or the person gets out. I'm having a little trouble i appreciate the help guys!
Re: Audio Stream Looping and Start -
XtremeR - 25.09.2012
Its Easy
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid)
{
new Float:health;
new veh;
veh = GetPlayerVehicleID(playerid);
GetVehicleHealth(veh, health);
if(health >250) return PlayAudioStreamForPlayer(playerid, "link here", X, Y, Z, Distance, 1);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
StopAudioStreamForPlayer(playerid); // Stop the audio stream
return 1;
}
Re: Audio Stream Looping and Start -
YourLord - 25.09.2012
You're wrong,a car health is betweeen 0 - 1000. But, while it is less than 250 it start to burn and then explode. By the way the "veh" var is useless, the callback itself has that.
Re: Audio Stream Looping and Start -
XtremeR - 25.09.2012
oh edited the main and done it to 250 and i tested it its working... for me
Re: Audio Stream Looping and Start -
GoldenM4 - 26.09.2012
Quote:
Originally Posted by XtremeR
Its Easy
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid) { new Float:health; new veh; veh = GetPlayerVehicleID(playerid); GetVehicleHealth(veh, health); if(health >250) return PlayAudioStreamForPlayer(playerid, "link here", X, Y, Z, Distance, 1); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) {
StopAudioStreamForPlayer(playerid); // Stop the audio stream return 1; }
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Alright this is great but what if i want it to play for only a certain vehicle and i don't want it to play when a player enters the vehicle i want it to play eg when the health gets low when it's shot by a missile or a gun and when it gets to that health point then it should play like that is that possible to script? Also to loop it the sound too.
Re: Audio Stream Looping and Start -
Lilcuete - 26.09.2012
Then use OnPlayerStateChange lol !