Animation - Printable Version
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+--- Thread: Animation (
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Animation -
MechaTech - 24.09.2012
I've 2 problems. When I want to apply an animation to a player with a command, it does nothing, but when I use the command for a second time, then it works. Is this a bug?
Command:
Код:
CMD:taze(playerid, params[])
{
ApplyAnimation(playerid,"CRACK","crckdeth2",4.1,1,1,1,1,1,1);
return 1;
}
And my second problem is: ClearAnimations(playerid); isn't stopping my animation, it just keeps doing the animation.
Sorry for my bad english.
Re: Animation -
Kyle - 24.09.2012
Make sure you preload the animations on player connect.
Re: Animation -
MechaTech - 25.09.2012
Quote:
Originally Posted by KyleSmith
Make sure you preload the animations on player connect.
|
Thanks that worked, but now the other problem. I can't stop the animation.
Re: Animation -
mamorunl - 25.09.2012
Sometimes an animation requires an ending animation to stop the animation, in other situations a simple ClearAnimations() works.
Re: Animation -
Benzke - 25.09.2012
Try to add these in your /stopanim command.
pawn Код:
ClearAnimations(playerid);
StopLoopingAnimation(playerid);
Re: Animation -
MechaTech - 25.09.2012
Quote:
Originally Posted by Benzke
Try to add these in your /stopanim command.
pawn Код:
ClearAnimations(playerid); StopLoopingAnimation(playerid);
|
error 017: undefined symbol "StopLoopingAnimation"
Is there a stock for this or something because I can't find it.
Re: Animation -
Benzke - 25.09.2012
pawn Код:
StopLoopingAnimation(playerid)
{
ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
}
Here.
Re: Animation -
Kyle - 25.09.2012
Check when they enter the secondary attack key, if they do it and an animation is playing clear the animations.