destroy all - Printable Version
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+--- Thread: destroy all (
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destroy all -
Why - 23.09.2012
Hello. I am making a barricade system, however when I am going to destroy the barricades, it only destroys the last one.
I know what is wrong, it's because it's only storing the last cade, but I don't know how to fix it. This is my code:
pawn Код:
CMD:cade(playerid, params[])
{
for(new i;i<MAX_BARRICADES;i++)
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
cade[i] = CreateObject(981, x, y, z, 0.0, 0.0, a);
SetPlayerPos(playerid, x, y-1, z);
}
return 1;
}
CMD:destroycades(playerid, params[])
{
for(new i;i<MAX_BARRICADES;i++)
{
DestroyObject(cade[i]);
}
return 1;
}
Re: destroy all -
clarencecuzz - 23.09.2012
Try this:
pawn Код:
CMD:cade(playerid, params[])
{
for(new i = 0; i < MAX_BARRICADES; i++)
{
if(!IsValidObject(cade[i])
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
cade[i] = CreateObject(981, x, y, z, 0.0, 0.0, a);
SetPlayerPos(playerid, x, y-1, z);
break;
}
continue;
}
return 1;
}
CMD:destroycades(playerid, params[])
{
for(new i = 0; i < MAX_BARRICADES; i++)
{
if(IsValidObject(cade[i])
{
DestroyObject(cade[i]);
}
continue;
}
return 1;
}
Re: destroy all -
Why - 23.09.2012
It works, thank you.