stock SendBoxMsg(playerid, color, string[])
{
if(CurrentMsg == 0)
{
if(IsInChatMenu[playerid] == 1)
{
TextDrawShowForAll(Textdraw0);
TextDrawSetString(Textdraw0,string);
CurrentMsg++;
}
else if(IsInChatMenu[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw0);
}
}
else if(CurrentMsg == 1)
{
if(IsInChatMenu[playerid] == 1)
{
TextDrawShowForAll(Textdraw1);
TextDrawSetString(Textdraw1,string);
CurrentMsg++;
}
else if(IsInChatMenu[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw1);
}
}
else if(CurrentMsg == 2)
{
if(IsInChatMenu[playerid] == 1)
{
TextDrawShowForAll(Textdraw2);
TextDrawSetString(Textdraw2,string);
CurrentMsg++;
}
else if(IsInChatMenu[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw2);
}
}
else if(CurrentMsg == 3)
{
if(IsInChatMenu[playerid] == 1)
{
TextDrawShowForAll(Textdraw3);
TextDrawSetString(Textdraw3,string);
CurrentMsg++;
}
else if(IsInChatMenu[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw3);
}
}
else if(CurrentMsg == 4)
{
if(IsInChatMenu[playerid] == 1)
{
TextDrawShowForAll(Textdraw4);
TextDrawSetString(Textdraw4,string);
CurrentMsg++;
}
else if(IsInChatMenu[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw4);
}
}
else if(CurrentMsg == 5)
{
if(IsInChatMenu[playerid] == 1)
{
TextDrawShowForAll(Textdraw5);
TextDrawSetString(Textdraw5,string);
CurrentMsg++;
}
else if(IsInChatMenu[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw5);
}
}
else if(CurrentMsg == 6)
{
if(IsInChatMenu[playerid] == 1)
{
TextDrawShowForAll(Textdraw6);
TextDrawSetString(Textdraw6,string);
CurrentMsg++;
}
else if(IsInChatMenu[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw6);
}
}
else if(CurrentMsg == 7)
{
if(IsInChatMenu[playerid] == 1)
{
TextDrawShowForAll(Textdraw7);
TextDrawSetString(Textdraw7,string);
CurrentMsg++;
}
else if(IsInChatMenu[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw7);
}
}
else if(CurrentMsg == 8)
{
if(IsInChatMenu[playerid] == 1)
{
TextDrawShowForAll(Textdraw8);
TextDrawSetString(Textdraw8,string);
CurrentMsg++;
}
else if(IsInChatMenu[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw8);
}
}
else if(CurrentMsg == 9)
{
if(IsInChatMenu[playerid] == 1)
{
TextDrawShowForAll(Textdraw9);
TextDrawSetString(Textdraw9,string);
CurrentMsg++;
}
else if(IsInChatMenu[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw9);
}
}
else if(CurrentMsg == 10)
{
if(IsInChatMenu[playerid] == 1)
{
TextDrawShowForAll(Textdraw10);
TextDrawSetString(Textdraw10,string);
CurrentMsg++;
}
else if(IsInChatMenu[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw10);
}
}
else if(CurrentMsg == 11)
{
if(IsInChatMenu[playerid] == 1)
{
TextDrawShowForAll(Textdraw0);
TextDrawShowForAll(Textdraw1);
TextDrawShowForAll(Textdraw2);
TextDrawShowForAll(Textdraw3);
TextDrawShowForAll(Textdraw4);
TextDrawShowForAll(Textdraw5);
TextDrawShowForAll(Textdraw6);
TextDrawShowForAll(Textdraw7);
TextDrawShowForAll(Textdraw8);
TextDrawShowForAll(Textdraw9);
TextDrawShowForAll(Textdraw10);
TextDrawSetString(Textdraw0,"-");
TextDrawSetString(Textdraw1,"-");
TextDrawSetString(Textdraw2,"-");
TextDrawSetString(Textdraw3,"-");
TextDrawSetString(Textdraw4,"-");
TextDrawSetString(Textdraw5,"-");
TextDrawSetString(Textdraw6,"-");
TextDrawSetString(Textdraw7,"-");
TextDrawSetString(Textdraw8,"-");
TextDrawSetString(Textdraw9,"-");
TextDrawSetString(Textdraw10,"-");
CurrentMsg = 0;
TextDrawShowForAll(Textdraw0);
TextDrawSetString(Textdraw0,string);
CurrentMsg++;
}
else if(IsInChatMenu[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
}
}
}
stock SendBoxMsg(playerid, color, string[])
{
if(CurrentMsg == 0)
{
if(IsInChatMenu[playerid] == 1)
{
for(new i=0; i<MAX_PLAYERS; i++) //
{
if(group[i] == group[playerid]) //change this to your own "group" define/variable
{
TextDrawShowForPlayer(i,Textdraw0);
TextDrawSetString(Textdraw0,string);
CurrentMsg++;
}
}
}
if(group[i] == group[playerid]) //change this to your own "group" define/variable
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