command(lock, playerid, params[])
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED, "You must be in a vehicle to use this command!");
new
VehicleID = GetPlayerVehicleID(playerid);
if(OwnedCar(VehicleID) != 0)
{
if(strmatch(Vehicles[OwnedCar(VehicleID)][VehicleOwner], pName(playerid)))
{
Vehicles[OwnedCar(VehicleID)][vLocked] = 1;
SendClientMessage(playerid, -1, "You've successfully locked your vehicle!");
SaveOwnedCar(OwnedCar(VehicleID));
return 1;
}
else return SendClientMessage(playerid, RED, "This vehicle does not belong to you!");
}
else return SendClientMessage(playerid, RED, "This is not a private vehicle!");
}
command(lock, playerid, params[])
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED, "You must be in a vehicle to use this command!");
new
VehicleID = GetPlayerVehicleID(playerid);
if(OwnedCar(VehicleID) != 0)
{
if(strmatch(Vehicles[OwnedCar(VehicleID)][VehicleOwner], pName(playerid)))
{
Vehicles[OwnedCar(VehicleID)][vLocked] = 1;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, engine, lights, alarm, 0, bonnet, boot, objective);
SendClientMessage(playerid, -1, "You've successfully locked your vehicle!");
SaveOwnedCar(OwnedCar(VehicleID));
return 1;
}
else return SendClientMessage(playerid, RED, "This vehicle does not belong to you!");
}
else return SendClientMessage(playerid, RED, "This is not a private vehicle!");
}
error 017: undefined symbol "vehicleid" error 017: undefined symbol "vehicleid" |
new vehicleid [ MAX_PLAYERS ];
new vehicleid [ MAX_PLAYERS ];
command:(lock, playerid, params[])
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED, "You must be in a vehicle to use this command!");
new
VehicleID = GetPlayerVehicleID(playerid);
if(OwnedCar(VehicleID) != 0)
{
if(strmatch(Vehicles[OwnedCar(VehicleID)][VehicleOwner], pName(playerid)))
{
Vehicles[OwnedCar(VehicleID)][vLocked] = 1;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, engine, lights, alarm, 0, bonnet, boot, objective);
SendClientMessage(playerid, -1, "You've successfully locked your vehicle!");
SaveOwnedCar(OwnedCar(VehicleID));
return 1;
}
else return SendClientMessage(playerid, RED, "This vehicle does not belong to you!");
}
else return SendClientMessage(playerid, RED, "This is not a private vehicle!");
}
you should add this at the top of your script !!!!
pawn Код:
pawn Код:
|
command(lock, playerid, params[])
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED, "You must be in a vehicle to use this command!");
new VehicleID = GetPlayerVehicleID(playerid);
if(OwnedCar(VehicleID) != 0)
{
if(strmatch(Vehicles[OwnedCar(VehicleID)][VehicleOwner], pName(playerid)))
{
Vehicles[OwnedCar(VehicleID)][vLocked] = 1;
GetVehicleParamsEx(VehicleID, engine, lights, alarm, doors, bonnet, boot, objective);
if(doors == 0) return SendClientMessage(playerid, RED, "This Vehicle Is Already Locked.");
SetVehicleParamsEx(VehicleID, engine, lights, alarm, 0, bonnet, boot, objective);
SendClientMessage(playerid, -1, "You've successfully locked your vehicle!");
SaveOwnedCar(OwnedCar(VehicleID));
}
else return SendClientMessage(playerid, RED, "This vehicle does not belong to you!");
}
else return SendClientMessage(playerid, RED, "This is not a private vehicle!");
return 1;
}