One bullet in weapon - Printable Version
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+--- Thread: One bullet in weapon (
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One bullet in weapon -
Smacky - 20.09.2012
Okay, I have a question. Can I do it like when player has left 1 bullet,he couldn't use it anymore,I mean it can't reach lower than 1 bullet.
Re: One bullet in weapon - Glint - 20.09.2012
You can use GetPlayerAmmo under OnPlayerUpdate.
Something like this maybe (not sure)
pawn Код:
public OnPlayerUpdate(playerid)
{
if(GetPlayerAmmo(playerid) == 1)
{
/* What you want to do here */
}
return 1;
}
AW: One bullet in weapon -
Forbidden - 20.09.2012
First you must declare GetPlayerAmmo as a word/or something else!
Example:
Quote:
new currentammo = GetPlayerAmmo( playerid );
|
Then I suggest you to make a timer instead of using OnPlayerUpdate, like this:
Quote:
SetTimer( "TestPlayerAmmo", 1500, true );
|
Then Create the Callback for TestPlayerAmmo:
Quote:
TestPlayerAmmo( playerid )
{
new currentammo = GetPlayerAmmo( playerid );
if( currentammo/GetPlayerAmmo( playerid ) < 1 )//as this is an example.
{
print( "Player One have only 1 Ammo left" );
}
}
|
Re: One bullet in weapon -
YourLord - 20.09.2012
Forbidden have you tested this? you're dividing the ammo by itself.
pawn Код:
// basically you're doing that.
1/1 = 1
2/2 = 1
3/3 = 1
Your message inside will never be printed, And it should be settimerex.
Re: One bullet in weapon -
RedFusion - 20.09.2012
Make sure to exclude the melee weapons
Re: One bullet in weapon -
Smacky - 24.09.2012
Okay guys thanks for help I'll test it anyway thx.
Re: One bullet in weapon -
vIBIENNYx - 24.09.2012
Little bit of a bump, but would this check per CLIP or ammo count?