[CRASH] SA:MP Client Crash -
Quadraim - 20.09.2012
Hello, my SA:MP Client crashes when I've converted my
CreateDynamicObject to CreateObject using convertFFS.
My client
crashes when I join the game. It says: Connected, joining the game and boom! it crashes. Please help!
It crashes with
ALL gamemodes.
Here is my object's code:
(Pastebin:
http://pastebin.com/qi1DmQER)
Re: [CRASH] SA:MP Client Crash -
[HK]Ryder[AN] - 20.09.2012
This forum is for scripting help not client support..Wrong Section!
Re: [CRASH] SA:MP Client Crash -
Quadraim - 20.09.2012
Its regarding scripting dude. When I changed the script, it crashes...
Re: [CRASH] SA:MP Client Crash -
Red_Dragon. - 20.09.2012
Try this: Go to GTA San Andreas User Files (This is a folder inside GTA folder) and if you find a file called gta_set or something like that all you have to do is DELETE it and try and tell me
Re: [CRASH] SA:MP Client Crash -
Quadraim - 20.09.2012
Код:
SA-MP 0.3e
Exception At Address: 0x00544BC8
Registers:
EAX: 0x00000000 EBX: 0x00B99B1C ECX: 0x040D1F50 EDX: 0x00001388
ESI: 0x00000000 EDI: 0x0B3E71BC EBP: 0x00B99B24 ESP: 0x0022F2D4
EFLAGS: 0x00010246
Stack:
+0000: 0x45337ADA 0x0B3E71BC 0x032F99E8 0x0B3E71BC
+0010: 0x00000073 0x00000077 0xFFFFFFFB 0x000000B0
+0020: 0x00000073 0xFFFFFFFE 0x00000000 0x452E3179
+0030: 0xC54036AF 0x4538C479 0xC54AC9AF 0x0022F374
+0040: 0x0083C9CB 0x00000000 0x00563257 0x016AC378
+0050: 0x0046987D 0x0B3E71BC 0x0022F34C 0x0B3E71BC
+0060: 0x00000001 0x00000107 0x0022F3D4 0x00000000
+0070: 0xC5458044 0x45337ADA 0x45337ADA 0xC5458044
+0080: 0x419790D7 0x00000030 0x0022F40C 0x7707D74D
+0090: 0x121CE63D 0xFFFFFFFE 0x770B22AE 0x770B2149
+00A0: 0x0022F3C4 0x00837DD9 0xFFFFFFFF 0x00469EF7
+00B0: 0x419790D7 0x0022F3F8 0x03222AEE 0x03222CA4
+00C0: 0x032F99E8 0x0000138D 0x00000000 0x000002FF
+00D0: 0x000003A5 0x00001162 0x41764EAB 0x00000000
+00E0: 0x03250B0F 0x00000001 0x0022F394 0x0022EEE0
+00F0: 0x0022F418 0x0322BCD4 0x032510F0 0x00000000
+0100: 0x10325CE0 0x0321C2DA 0x03250B08 0x0000138D
+0110: 0x40000000 0x40A66F5B 0x80000000 0xC0A8B008
+0120: 0x60000000 0x402EC9D5 0x0022F410 0x000003A5
+0130: 0x0D5E7FC0 0x0022FA68 0x0201A801 0x00000000
+0140: 0x10325CE0 0x0022F44C 0x03248278 0x00000000
+0150: 0x0321598B 0x0000138D 0x45337ADA 0xC5458044
+0160: 0x41764EAB 0x00000000 0x00000000 0x4393FFD5
+0170: 0x00000000 0x10325CE0 0x0022F614 0x0324823B
+0180: 0x00000000 0x0318D406 0x0000138D 0x45337ADA
+0190: 0xC5458044 0x41764EAB 0x00000000 0x00000000
+01A0: 0x4393FFD5 0x00000000 0x0000FFFF 0x0D5E7FC0
+01B0: 0x031951AE 0x000003A5 0x0000138D 0x45337ADA
+01C0: 0xC5458044 0x41764EAB 0x00000000 0x00000000
+01D0: 0x4393FFD5 0x00000000 0x0022F628 0x0D58AFE8
+01E0: 0x0000FFFF 0x0000FFFF 0x000003A5 0x02CA0100
+01F0: 0x0000138D 0x45337ADA 0xC5458044 0x41764EAB
+0200: 0x00000000 0x00000000 0x00000000 0x4393FFD5
+0210: 0x0022F700 0x00000000 0x00000000 0x00000000
+0220: 0x00000000 0x00000000 0x00000000 0x00000140
+0230: 0x00000140 0x00000138 0x0022F628 0x01680000
+0240: 0x0168015C 0x0D5F5CA8 0x016803D8 0x00000800
+0250: 0x0022F4B8 0x0022F52D 0x0022F5DC 0x7707D74D
+0260: 0x121CE63D 0xFFFFFFFE 0x770B22AE 0x770B2149
+0270: 0x0D5EA1C8 0x00000006 0x0D5EC548 0x00000000
SCM Op: 0x107, lDbg: 1
Game Version: US 1.0
State Information: Ped Context: 0
NO USE!
Re: [CRASH] SA:MP Client Crash -
Red_Dragon. - 20.09.2012
Tell us what did you changed to make it crash, before it was crashing and after
Re: [CRASH] SA:MP Client Crash -
Quadraim - 20.09.2012
I've changed all Streamer objects (CreateDynamicObject) to SA-MP ones (CreateObject)
Re: [CRASH] SA:MP Client Crash -
Red_Dragon. - 20.09.2012
Do you have the latest streamer plugin?
Re: [CRASH] SA:MP Client Crash -
Quadraim - 21.09.2012
Quote:
Originally Posted by Red_Dragon.
Do you have the latest streamer plugin?
|
Yes, indeed.
It worked PERFECTLY when it was CreateDynamicObject, but I don't wanna use streamed objects.
Re: [CRASH] SA:MP Client Crash -
clarencecuzz - 21.09.2012
And you're saying it worked before you converted this? Did you add any new objects to the script?
If Yes:
Make sure these objects weren't removed in previous SA-MP versions, as some objects were deleted.
If No:
Make sure you don't have too many object lines, if you go over the maximum object limit, it can cause your server to crash. Also, if you have too many objects in one area, it is also a possible reason for this crash.
Read this for current server limits:
https://sampwiki.blast.hk/wiki/Limits