format(string, sizeof(string), "{FEFEFE}Stats of the Player: %s", GetName(player1); format(string, sizeof(string), "{FEFEFE}Kills: %d", PlayerInfo[player1][Deaths]; and so on
COMMAND:stats(playerid,params[])
{
new string[250], pDeaths, player1, player, h, m, s;
if(sscanf(params, "r", player))
{
player1 = playerid;
}
else
{
player1 = player;
}
if(IsPlayerConnected(player1))
{
TotalGameTime(player1, h, m, s);
if(PlayerInfo[player1][Deaths] == 0) { pDeaths = 1; }
else { pDeaths = PlayerInfo[player1][Deaths]; }
#if USE_VIP_SYSTEM == true
format(string, sizeof(string), "\n{FEFEFE}Stats of the Player: %s\n\n{FEFEFE}Kills:\t\t%d\nDeaths:\t\t%d\nK/D:\t\t%0.2f\nScore:\t\t%d\nMoney:\t\t$%d\nVIP Level:\t%d\nHours:\t\t%d\nMinutes\t%d\nSeconds:\t%d\nRegister date:\t%s",GetName(player1), PlayerInfo[player1][Kills], PlayerInfo[player1][Deaths],Float:PlayerInfo[player1][Kills]/Float:pDeaths,GetPlayerScore(player1),GetPlayerMoney(player1),PlayerInfo[player1][VIPLevel],h,m,s,PlayerInfo[player1][RegDate]);
#else
format(string, sizeof(string), "\n{FEFEFE}Stats of the Player: %s\n\n{FEFEFE}Kills:\t\t%d\nDeaths:\t\t%d\nK/D:\t\t%0.2f\nScore:\t\t%d\nMoney:\t\t$%d\nHours:\t\t%d\nMinutes\t%d\nSeconds:\t%d\nRegister date:\t%s",GetName(player1), PlayerInfo[player1][Kills], PlayerInfo[player1][Deaths],Float:PlayerInfo[player1][Kills]/Float:pDeaths,GetPlayerScore(player1),GetPlayerMoney(player1),h,m,s,PlayerInfo[player1][RegDate]);
#endif
ShowPlayerDialog(playerid, STATS_DIALOG, DIALOG_STYLE_MSGBOX, " ", string, "OK", "");
}
else
{
SendClientMessage(playerid, RED, "Player is not connected!");
}
return 1;
}
format(string, sizeof(string), "{FEFEFE}Stats of the Player: %s", GetName(playerid);
format(string, sizeof(string), "{FEFEFE}Kills: %d", PlayerInfo[playerid][GetPlayerKills(playerid)];
Try this
pawn Код:
|
error 001: expected token: ",", but found ";"
format(string, sizeof(string), "{FEFEFE}Stats of the Player: %s", GetName(playerid);
format(string, sizeof(string), "{FEFEFE}Kills: %d", GetPlayerKills(playerid)];
woops try this
pawn Код:
|
format(string, sizeof(string), "{FEFEFE}Stats of the Player: %s\n", GetName(playerid));
format(string, sizeof(string), "{FEFEFE}Kills: %d", GetPlayerKills(playerid));
format(string, sizeof(string), "{FEFEFE}Stats of the Player: %s", GetName(playerid));//simply getting the name of that guy
format(string, sizeof(string), "{FEFEFE}Kills: %d", GetPlayerKills(playerid)); //GetPlayerKills to get the kills of the player..
COMMAND:stats(playerid,params[])
{
new string[250], pDeaths, player1, player, h, m, s;
if(sscanf(params, "r", player))
{
player1 = playerid;
}
else
{
player1 = player;
}
if(IsPlayerConnected(player1))
{
TotalGameTime(player1, h, m, s);
if(PlayerInfo[player1][Deaths] == 0) { pDeaths = 1; }
else { pDeaths = PlayerInfo[player1][Deaths]; }
#if USE_VIP_SYSTEM == true
format(string, sizeof(string), "{FEFEFE}Stats of the Player: %s\n\n", GetName(playerid));
format(string, sizeof(string), "{FEFEFE}PT Score: %d\n", string, GetPlayerScore(player1));
format(string, sizeof(string), "{FEFEFE}DM Score: %d\n", string, PlayerInfo[player1][Kills]);
format(string, sizeof(string), "{FEFEFE}Total Deaths: %d\n", string, PlayerInfo[player1][Deaths]);
format(string, sizeof(string), "{FEFEFE}K/D Ratio: %0.2f\n", string, Float:PlayerInfo[player1][Kills]/Float:pDeaths);
format(string, sizeof(string), "{FEFEFE}Money: $%d\n", string, GetPlayerMoney(player1));
format(string, sizeof(string), "{FEFEFE}VIP Level: %d\n", string, PlayerInfo[player1][VIPLevel]);
format(string, sizeof(string), "{FEFEFE}Time Login: %d hours %d minutes %d seconds\n", string, h,m,s);
format(string, sizeof(string), "{FEFEFE}Register Date: %s\n", string, PlayerInfo[player1][RegDate]);
#else
format(string, sizeof(string), "{FEFEFE}Stats of the Player: %s\n\n", GetName(player1));
format(string, sizeof(string), "{FEFEFE}PT Score: %d\n", string, GetPlayerScore(player1));
format(string, sizeof(string), "{FEFEFE}DM Score: %d\n", string, PlayerInfo[player1][Kills]);
format(string, sizeof(string), "{FEFEFE}Total Deaths: %d\n", string, PlayerInfo[player1][Deaths]);
format(string, sizeof(string), "{FEFEFE}K/D Ratio: %0.2f\n", string, Float:PlayerInfo[player1][Kills]/Float:pDeaths);
format(string, sizeof(string), "{FEFEFE}Money: $%d\n", string, GetPlayerMoney(player1));
format(string, sizeof(string), "{FEFEFE}Time Login: %d hours %d minutes %d seconds\n", string, h,m,s);
format(string, sizeof(string), "{FEFEFE}Register Date: %s\n", string, PlayerInfo[player1][RegDate]);
#endif
ShowPlayerDialog(playerid, STATS_DIALOG, DIALOG_STYLE_MSGBOX, "Player Statistics", string, "Close", "");
}
else
{
SendClientMessage(playerid, WHITE, "{FF0000}>> Player is not connected");
}
return 1;
}
COMMAND:stats(playerid,params[])
{
new string[400], player1, pDeaths, h, m, s;
if(sscanf(params, "u", player1))
{
player1 = playerid;
}
if(IsPlayerConnected(player1))
{
TotalGameTime(player1, h, m, s);
if(PlayerInfo[player1][Deaths] == 0)
{
pDeaths = 1;
}
else
{
pDeaths = PlayerInfo[player1][Deaths];
}
#if USE_VIP_SYSTEM == true
format(string, sizeof(string), "{FEFEFE}Stats of the Player: %s\n\n", GetName(playerid));
format(string, sizeof(string), "%s{FEFEFE}PT Score: %d\n", string, GetPlayerScore(player1));
format(string, sizeof(string), "%s{FEFEFE}DM Score: %d\n", string, PlayerInfo[player1][Kills]);
format(string, sizeof(string), "%s{FEFEFE}Total Deaths: %d\n", string, PlayerInfo[player1][Deaths]);
format(string, sizeof(string), "%s{FEFEFE}K/D Ratio: %0.2f\n", string, PlayerInfo[player1][Kills] / pDeaths);
format(string, sizeof(string), "%s{FEFEFE}Money: $%d\n", string, GetPlayerMoney(player1));
format(string, sizeof(string), "%s{FEFEFE}VIP Level: %d\n", string, PlayerInfo[player1][VIPLevel]);
format(string, sizeof(string), "%s{FEFEFE}Time Login: %d hours %d minutes %d seconds\n", string, h,m,s);
format(string, sizeof(string), "%s{FEFEFE}Register Date: %s\n", string, PlayerInfo[player1][RegDate]);
#else
format(string, sizeof(string), "{FEFEFE}Stats of the Player: %s\n\n", GetName(player1));
format(string, sizeof(string), "%s{FEFEFE}PT Score: %d\n", string, GetPlayerScore(player1));
format(string, sizeof(string), "%s{FEFEFE}DM Score: %d\n", string, PlayerInfo[player1][Kills]);
format(string, sizeof(string), "%s{FEFEFE}Total Deaths: %d\n", string, PlayerInfo[player1][Deaths]);
format(string, sizeof(string), "%s{FEFEFE}K/D Ratio: %0.2f\n", string, PlayerInfo[player1][Kills] / pDeaths);
format(string, sizeof(string), "%s{FEFEFE}Money: $%d\n", string, GetPlayerMoney(player1));
format(string, sizeof(string), "%s{FEFEFE}Time Login: %d hours %d minutes %d seconds\n", string, h,m,s);
format(string, sizeof(string), "%s{FEFEFE}Register Date: %s\n", string, PlayerInfo[player1][RegDate]);
#endif
ShowPlayerDialog(playerid, STATS_DIALOG, DIALOG_STYLE_MSGBOX, "Player Statistics", string, "Close", "");
}
else
{
SendClientMessage(playerid, WHITE, "{FF0000}>> Player is not connected");
}
return 1;
}