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I need someones help - Printable Version

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+--- Thread: I need someones help (/showthread.php?tid=378572)



I need someones help - Eugene. - 18.09.2012

I am using zGaming Roleplay Gamemode for my own server but seems that there is a problem with /hangup. When I do /hangup it doesn't hang up at all. You still speak on the phone + you can still press /hangup and it keep saying that you hangup the phone and it doesn't. If can someone check out the Gamemode and find the bug for me please because I tried everything and I still didn't found the issue. Thank you very much.


Re: I need someones help - Windrush - 18.09.2012

zGaming ? Sucks
SATDM RP V11 ? Rocks!


Re: I need someones help - BlueGames - 18.09.2012

Post the /hangup CMD please.


Re: I need someones help - Eugene. - 18.09.2012

Here you go my friend.

Код:
CMD:hangup(playerid, params[])
{
	new string[128];
   	if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	if(!PlayerInfo[playerid][pHasCellphone]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a cellphone.");
	if(!BeingCalled[playerid] && !Calling[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on a call nor is anybody calling you.");
	format(string, sizeof(string), "* %s puts their cellphone away.", RPN(playerid));
	SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	SendClientMessage(playerid, COLOR_ORANGE, " You have hungup the line.");
	if(BeingCalled[playerid]) SendClientMessage(Caller[playerid], COLOR_ORANGE, " They hungup the line.");
    else if(Calling[playerid]) SendClientMessage(Called[playerid], COLOR_ORANGE, " They hungup the line.");
    if(Call911[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You can't hangup on a 911 call.");
	//
	SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
	if(Calling[playerid])
	{
	    SetPlayerSpecialAction(Called[playerid], SPECIAL_ACTION_STOPUSECELLPHONE);
	    format(string, sizeof(string), "[Cellphone] Phonecall lasted for %d seconds, price: $%d", CallTime[playerid], CallTime[playerid]*10/100);
	    SendClientMessage(playerid, COLOR_YELLOW, string);
	    GiveZaiatMoney(playerid, -(CallTime[playerid]*10/100));
	    TaxMoney += (CallTime[playerid]*10/100);
	    Calling[playerid] = 0;
	    BeingCalled[playerid] = 0;
		Caller[playerid] = 0;
		CallTime[playerid] = 1;
		Called[playerid] = 0;
	}
	else if(Calling[Caller[playerid]])
	{
	    SetPlayerSpecialAction(Called[playerid], SPECIAL_ACTION_STOPUSECELLPHONE);
	    format(string, sizeof(string), "[Cellphone] Phonecall lasted for %d seconds, price: $%d", CallTime[Caller[playerid]], CallTime[Caller[playerid]]*10/100);
	    SendClientMessage(Caller[playerid], COLOR_YELLOW, string);
	    GiveZaiatMoney(Caller[playerid], -(CallTime[Caller[playerid]]*10/100));
	    TaxMoney += (CallTime[Caller[playerid]]*10/100);
	    Calling[Called[playerid]] = 0;
	    BeingCalled[Called[playerid]] = 0;
		Caller[Called[playerid]] = 0;
		CallTime[Called[playerid]] = -1;
		Called[Called[playerid]] = 0;
	}
	return 1;
}